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hub / github.com/StereoKit/StereoKit / model_node_set_solid

Method model_node_set_solid

StereoKit/Native/NativeAPI.cs:405–405  ·  view source on GitHub ↗
(IntPtr model, int node, [MarshalAs(UnmanagedType.Bool)] bool solid)

Source from the content-addressed store, hash-verified

403 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Matrix model_node_get_transform_local(IntPtr model, int node);
404 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_name (IntPtr model, int node, string name);
405 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_solid (IntPtr model, int node, [MarshalAs(UnmanagedType.Bool)] bool solid);
406 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_visible (IntPtr model, int node, [MarshalAs(UnmanagedType.Bool)] bool visible);
407 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_material (IntPtr model, int node, IntPtr material);
408 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_mesh (IntPtr model, int node, IntPtr mesh);

Callers 1

ModelNodeClass · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected