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hub / github.com/StereoKit/StereoKit / model_node_set_material

Method model_node_set_material

StereoKit/Native/NativeAPI.cs:407–407  ·  view source on GitHub ↗
(IntPtr model, int node, IntPtr material)

Source from the content-addressed store, hash-verified

405 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_solid (IntPtr model, int node, [MarshalAs(UnmanagedType.Bool)] bool solid);
406 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_visible (IntPtr model, int node, [MarshalAs(UnmanagedType.Bool)] bool visible);
407 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_material (IntPtr model, int node, IntPtr material);
408 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_mesh (IntPtr model, int node, IntPtr mesh);
409 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_transform_model(IntPtr model, int node, Matrix transform_model_space);
410 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void model_node_set_transform_local(IntPtr model, int node, Matrix transform_local_space);

Callers 1

ModelNodeClass · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected