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hub / github.com/StereoKit/StereoKit / mesh_set_keep_data

Method mesh_set_keep_data

StereoKit/Native/NativeAPI.cs:141–141  ·  view source on GitHub ↗
(IntPtr mesh, [MarshalAs(UnmanagedType.Bool)] bool keep_data)

Source from the content-addressed store, hash-verified

139 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void mesh_addref (IntPtr mesh);
140 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void mesh_release (IntPtr mesh);
141 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void mesh_set_keep_data (IntPtr mesh, [MarshalAs(UnmanagedType.Bool)] bool keep_data);
142 [return: MarshalAs(UnmanagedType.Bool)]
143 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool mesh_get_keep_data (IntPtr mesh);
144 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void mesh_set_data (IntPtr mesh, [In] Vertex[] vertices, int vertex_count, [In] uint[] indices, int index_count, [MarshalAs(UnmanagedType.Bool)] bool calculate_bounds);

Callers 1

MeshClass · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected