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hub / github.com/StereoKit/StereoKit / input_hand_sim_pose_add

Method input_hand_sim_pose_add

StereoKit/Native/NativeAPI.cs:576–576  ·  view source on GitHub ↗
([In] Pose[] in_arr_hand_joints_25, ControllerKey button1, ControllerKey and_button2, Key or_hotkey1, Key and_hotkey2)

Source from the content-addressed store, hash-verified

574 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern BtnState input_key (Key key);
575
576 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern HandSimId input_hand_sim_pose_add ([In] Pose[] in_arr_hand_joints_25, ControllerKey button1, ControllerKey and_button2, Key or_hotkey1, Key and_hotkey2);
577 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void input_hand_sim_pose_remove(HandSimId id);
578 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void input_hand_sim_pose_clear ();
579

Callers 1

HandSimPoseAddMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected