| 486 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void hierarchy_pop(); |
| 487 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void hierarchy_set_enabled([MarshalAs(UnmanagedType.Bool)] bool enabled); |
| 488 | [return: MarshalAs(UnmanagedType.Bool)] |
| 489 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern bool hierarchy_is_enabled(); |
| 490 | //[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern ref Matrix hierarchy_to_world(); |
| 491 | //[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern ref Matrix hierarchy_to_local(); |
| 492 | [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Vec3 hierarchy_to_local_point (in Vec3 world_pt); |