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hub / github.com/StereoKit/StereoKit / backend_d3d11_get_d3d_device

Method backend_d3d11_get_d3d_device

StereoKit/Native/NativeAPI.cs:680–680  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

678 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr backend_android_get_jni_env ();
679 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern BackendGraphics backend_graphics_get ();
680 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr backend_d3d11_get_d3d_device ();
681 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr backend_d3d11_get_d3d_context ();
682 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr backend_opengl_wgl_get_hdc ();
683 [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr backend_opengl_wgl_get_hglrc ();

Callers 1

D3D11Class · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected