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hub / github.com/StereoKit/StereoKit / android_read_asset

Function android_read_asset

StereoKitC/platforms/android.cpp:245–259  ·  view source on GitHub ↗

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243///////////////////////////////////////////
244
245bool android_read_asset(const char* asset_name, void** out_data, size_t* out_size) {
246 // See: http://www.50ply.com/blog/2013/01/19/loading-compressed-android-assets-with-file-pointer/
247
248 AAsset *asset = AAssetManager_open(local.asset_manager, asset_name, AASSET_MODE_BUFFER);
249 if (asset) {
250 *out_size = AAsset_getLength(asset);
251 *out_data = sk_malloc(*out_size + 1);
252 AAsset_read (asset, *out_data, *out_size);
253 AAsset_close(asset);
254
255 ((uint8_t *)*out_data)[*out_size] = 0;
256 return true;
257 }
258 return false;
259}
260
261///////////////////////////////////////////
262// Permissions //

Callers 1

platform_read_fileFunction · 0.85

Calls 1

sk_mallocFunction · 0.85

Tested by

no test coverage detected