(vertices: Vector[])
| 54 | } |
| 55 | |
| 56 | function createPolygon(vertices: Vector[]): Polygon { |
| 57 | const edges: Edge[] = []; |
| 58 | let minX = vertices.length > 0 ? vertices[0].x : undefined; |
| 59 | let minY = vertices.length > 0 ? vertices[0].y : undefined; |
| 60 | let maxX = minX; |
| 61 | let maxY = minY; |
| 62 | |
| 63 | for (let i = 0; i < vertices.length; i++) { |
| 64 | const vertex1 = vertices[i]; |
| 65 | const vertex2 = vertices[(i + 1) % vertices.length]; |
| 66 | |
| 67 | const outwardNormal = outwardEdgeNormal(vertex1, vertex2); |
| 68 | |
| 69 | const inwardNormal = inwardEdgeNormal(vertex1, vertex2); |
| 70 | |
| 71 | const edge: Edge = { |
| 72 | vertex1, |
| 73 | vertex2, |
| 74 | index: i, |
| 75 | outwardNormal, |
| 76 | inwardNormal, |
| 77 | }; |
| 78 | |
| 79 | edges.push(edge); |
| 80 | |
| 81 | const x = vertices[i].x; |
| 82 | const y = vertices[i].y; |
| 83 | minX = Math.min(x, minX); |
| 84 | minY = Math.min(y, minY); |
| 85 | maxX = Math.max(x, maxX); |
| 86 | maxY = Math.max(y, maxY); |
| 87 | } |
| 88 | |
| 89 | const polygon: Polygon = { |
| 90 | vertices, |
| 91 | edges, |
| 92 | minX, |
| 93 | minY, |
| 94 | maxX, |
| 95 | maxY, |
| 96 | }; |
| 97 | |
| 98 | return polygon; |
| 99 | } |
| 100 | |
| 101 | // based on http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/, edgeA => "line a", edgeB => "line b" |
| 102 |
no test coverage detected