(EntityType en)
| 119 | } |
| 120 | |
| 121 | public static void rotate(EntityType en) { |
| 122 | double closest = Double.MAX_VALUE; |
| 123 | Vec3d pos = mc.player.getPos(); |
| 124 | Vec3d nearest = null; |
| 125 | |
| 126 | for (Entity entity : mc.world.getEntities()) { |
| 127 | if (entity.getType() == en) { |
| 128 | double distance = entity.getPos().squaredDistanceTo(pos); |
| 129 | if (distance < closest) { |
| 130 | closest = distance; |
| 131 | nearest = entity.getPos(); |
| 132 | } |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | if (nearest != null) { |
| 137 | double yaw = Math.atan2(nearest.getZ() - pos.getZ(), nearest.getX() - pos.getX()) * (180 / Math.PI) - 90; |
| 138 | double pitch = Math.atan2(nearest.getY() - pos.getY(), Math.sqrt(Math.pow(nearest.getX() - pos.getX(), 2) + Math.pow(nearest.getZ() - pos.getZ(), 2))) * (180 / Math.PI); |
| 139 | Rotations.rotate(yaw, pitch, 100); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | |
| 144 | public static void switchToGold() { |
no outgoing calls
no test coverage detected