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hub / github.com/SpectacularAI/sdk / GridRenderer

Class GridRenderer

python/cli/visualization/visualizer_renderers/renderers.py:303–339  ·  view source on GitHub ↗

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301 glDisable(GL_DEPTH_TEST)
302
303class GridRenderer:
304 def __init__(self, radius=20, length=1.0, color=np.array(DEFAULT_GRID_RGBA), origin=[0, 0, 0], lineWidth=1) -> None:
305 self.gridRadius = radius
306 self.cellLength = length
307 self.color = color
308 self.origin = np.array(origin)
309 self.lineWidth = lineWidth
310 self.bounds = [-radius * length, radius * length]
311
312 def render(self):
313 glLineWidth(self.lineWidth)
314 glEnable(GL_BLEND)
315 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
316 glEnable(GL_LINE_SMOOTH)
317 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
318 glEnable(GL_DEPTH_TEST)
319 glBegin(GL_LINES)
320 glColor4fv(self.color)
321
322 for i in range(-self.gridRadius, self.gridRadius + 1):
323 x = i * self.cellLength
324 p0 = np.array([x, self.bounds[0], 0.]) + self.origin
325 p1 = np.array([x, self.bounds[1], 0.]) + self.origin
326 glVertex3f(p0[0], p0[1], p0[2])
327 glVertex3f(p1[0], p1[1], p1[2])
328
329 for j in range(-self.gridRadius, self.gridRadius + 1):
330 y = j * self.cellLength
331 p0 = np.array([self.bounds[0], y, 0.]) + self.origin
332 p1 = np.array([self.bounds[1], y, 0.]) + self.origin
333 glVertex3f(p0[0], p0[1], p0[2])
334 glVertex3f(p1[0], p1[1], p1[2])
335
336 glEnd()
337 glDisable(GL_BLEND)
338 glDisable(GL_LINE_SMOOTH)
339 glDisable(GL_DEPTH_TEST)
340
341class CameraFrustumRenderer:
342 def __init__(self, projectionMatrix, color=np.array(DEFAULT_FRUSTUM_RGBA)):

Callers 1

__init__Method · 0.85

Calls

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