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Class VisualizerArgs

python/cli/visualization/visualizer.py:163–218  ·  view source on GitHub ↗

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161 return viewMatrix
162
163class VisualizerArgs:
164 # Window
165 resolution = "1280x720" # Window resolution
166 fullScreen = False # Full screen mode
167 visualizationScale = 10.0 # Generic scale of visualizations. Affects color maps, camera size, etc.
168 backGroundColor = [1, 1, 1] # Background color RGB color (0-1).
169 keepOpenAfterFinalMap = False # If false, window is automatically closed on final mapper output
170 targetFps = 0 # 0 = render when vio output is available, otherwise tries to render at specified target fps
171
172 # Camera
173 cameraNear = 0.01 # Camera near plane (m)
174 cameraFar = 100.0 # Camera far plane (m)
175 cameraMode = CameraMode.THIRD_PERSON # Camera mode (options: AR, 3rd person, 2D). Note: AR mode should have 'useRectification: True'
176 cameraSmooth = True # Enable camera smoothing in 3rd person mode
177 cameraFollow = True # When true, camera follows estimated camera pose. Otherwise, use free camera (3rd person, 2D)
178 flip = False # Vertically flip image in AR mode
179
180 # Initial state for visualization components
181 showGrid = True
182 showPoseTrail = True
183 showCameraModel = True
184 showCameraFrustum = True
185
186 # SLAM map
187 pointSize = 2.0
188 pointOpacity = 1.0
189 pointCloudVoxelSize = None # Voxel size (m) for downsampling point clouds
190 pointCloudMaxHeight = None # Point cloud max height (m) in world coordinates. Visualization only
191 skipPointsWithoutColor = False # Deletes points whose color is [0, 0, 0]. Visualization only
192 keyFrameCount = None # None = show all. Visualization only
193 colorMode = ColorMode.ORIGINAL # Point cloud shader mode
194 showPointCloud = True # Show key frame point clouds
195 showKeyFrames = True # Show key frame poses
196 showMesh = False # Show SLAM map mesh. Note: requires 'recEnabled: True'
197
198 # Pose trail
199 poseTrailLength = None # Number of frames in pose trail (unlimited=None)
200
201 # Sparse point cloud (yes, no, auto = only if dense point clouds do not exist)
202 showSparsePointCloud = 'auto'
203
204 # Grid
205 gridRadius = 20 # Grid side length is 2*n
206 gridCellLength = 1.0 # Length of single cell (m)
207 gridOrigin = [0., 0., 0.] # Grid origin in world coordinates
208
209 # Camera frustum
210 frustumNear = 0.2 # Frustum near plane (m). Visualization only
211 frustumFar = 20.0 # Frustum far plane (m). Visualization only
212
213 # Recording
214 recordPath = None # Record the window to video file given by path
215
216 # Callbacks
217 customRenderCallback = None # Used to render custom OpenGL objects in user code
218 customKeyDownCallbacks = {} # User callback is called when event.type == pygame.KEYDOWN and event.key == key
219
220class Recorder:

Callers 4

smoothFunction · 0.90
recordFunction · 0.90
processFunction · 0.90
__init__Method · 0.70

Calls

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