| 165 | } |
| 166 | |
| 167 | void Plugin::createListView( UICodeEditor* editor, std::shared_ptr<Model> model, |
| 168 | const ModelEventCallback& onModelEventCb, |
| 169 | const std::function<void( UIListView* )> onCreateCb ) { |
| 170 | UICodeEditorSplitter* splitter = getManager()->getSplitter(); |
| 171 | |
| 172 | if ( nullptr == splitter || !editorExists( editor ) ) { |
| 173 | if ( editor->getId().empty() ) |
| 174 | return; |
| 175 | |
| 176 | UISceneNode* uiSceneNode = getUISceneNode(); |
| 177 | editor->runOnMainThread( [model, editor, onModelEventCb, onCreateCb, uiSceneNode] { |
| 178 | UIListView* lv = createListViewHelper( editor, model, onModelEventCb ); |
| 179 | std::string id = editor->getId(); |
| 180 | if ( onCreateCb ) |
| 181 | onCreateCb( lv ); |
| 182 | Uint32 focusCb = lv->getUISceneNode()->getUIEventDispatcher()->addFocusEventCallback( |
| 183 | [lv]( const auto&, Node* focus, Node* ) { |
| 184 | if ( !lv->inParentTreeOf( focus ) && !lv->isClosing() ) |
| 185 | lv->close(); |
| 186 | } ); |
| 187 | Uint32 cursorCb = editor->on( Event::OnCursorPosChange, |
| 188 | [lv, editor, id, uiSceneNode]( const Event* ) { |
| 189 | if ( !lv->isClosing() ) { |
| 190 | lv->close(); |
| 191 | if ( uiSceneNode->find( id ) ) |
| 192 | editor->setFocus(); |
| 193 | } |
| 194 | } ); |
| 195 | lv->on( Event::KeyDown, [lv, uiSceneNode, editor, id]( const Event* event ) { |
| 196 | if ( event->asKeyEvent()->getKeyCode() == EE::Window::KEY_ESCAPE && |
| 197 | !lv->isClosing() ) |
| 198 | lv->close(); |
| 199 | if ( uiSceneNode->find( id ) ) |
| 200 | editor->setFocus(); |
| 201 | } ); |
| 202 | lv->on( Event::OnClose, [lv, editor, cursorCb, focusCb]( const Event* ) { |
| 203 | lv->getUISceneNode()->getUIEventDispatcher()->removeFocusEventCallback( focusCb ); |
| 204 | editor->removeEventListener( cursorCb ); |
| 205 | } ); |
| 206 | } ); |
| 207 | return; |
| 208 | } |
| 209 | |
| 210 | editor->runOnMainThread( [model, editor, splitter, onModelEventCb, onCreateCb] { |
| 211 | UIListView* lv = createListViewHelper( editor, model, onModelEventCb ); |
| 212 | if ( onCreateCb ) |
| 213 | onCreateCb( lv ); |
| 214 | Uint32 focusCb = lv->getUISceneNode()->getUIEventDispatcher()->addFocusEventCallback( |
| 215 | [lv]( const auto&, Node* focus, Node* ) { |
| 216 | if ( !lv->inParentTreeOf( focus ) && !lv->isClosing() ) |
| 217 | lv->close(); |
| 218 | } ); |
| 219 | Uint32 cursorCb = |
| 220 | editor->on( Event::OnCursorPosChange, [lv, editor, splitter]( const Event* ) { |
| 221 | if ( !lv->isClosing() ) { |
| 222 | lv->close(); |
| 223 | if ( splitter->editorExists( editor ) ) |
| 224 | editor->setFocus(); |
no test coverage detected