| 294 | } |
| 295 | |
| 296 | void Input::injectButtonRelease( const Uint32& Button ) { |
| 297 | if ( Button < 8 ) { |
| 298 | if ( mPressTrigger & EE_BUTTON_MASK( Button ) ) |
| 299 | mPressTrigger &= ~EE_BUTTON_MASK( Button ); |
| 300 | |
| 301 | if ( !( mReleaseTrigger & EE_BUTTON_MASK( Button ) ) ) |
| 302 | mReleaseTrigger |= EE_BUTTON_MASK( Button ); |
| 303 | |
| 304 | if ( !( mClickTrigger & EE_BUTTON_MASK( Button ) ) ) |
| 305 | mClickTrigger |= EE_BUTTON_MASK( Button ); |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | Vector2i Input::getMousePos() const { |
| 310 | return mMousePos; |