| 436 | } |
| 437 | |
| 438 | unsigned int Sprite::addFrame( TextureRegion* TextureRegion ) { |
| 439 | unsigned int id = framePos(); |
| 440 | |
| 441 | addSubFrame( TextureRegion, id, mCurrentSubFrame ); |
| 442 | |
| 443 | return id; |
| 444 | } |
| 445 | |
| 446 | unsigned int Sprite::addFrame( const Uint32& TexId, const Sizef& DestSize, const Vector2i& Offset, |
| 447 | const Rect& TexSector ) { |
no outgoing calls