↓ 1 callersMethodnode(
&self, node: gltf::Node, transform: Mat4<f32>, meshes: &[Vec<(AssetId<Mesh>, AssetId<Material>)>],
out:
crates/rad-editor/src/asset/import.rs:284
↓ 1 callersMethodscene(
&self, name: &str, scene: gltf::Scene, meshes: &[Vec<(AssetId<Mesh>, AssetId<Material>)>],
)
crates/rad-editor/src/asset/import.rs:270
↓ 1 callersMethodtrace(&self, pass: &mut PassContext, push: &T, x: u32, y: u32, z: u32)
crates/rad-graph/src/util/compute.rs:72