Access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags).
()
| 219 | * Access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags). |
| 220 | */ |
| 221 | public static ImGuiIO getIO() { |
| 222 | _GETIO_1.ptr = nGetIO(); |
| 223 | return _GETIO_1; |
| 224 | } |
| 225 | |
| 226 | private static native long nGetIO(); /* |
| 227 | return (uintptr_t)&ImGui::GetIO(); |
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