GLFW + OpenGL 3 implementation of Window. Mirrors the historical (pre-SDL) behavior of Window: GLFW window creation with GL 3.0 / 3.2 context, GL clear, GLFW poll/swap, and multi-viewport handling via ImGuiConfigFlags#ViewportsEnable.
| 50 | * and multi-viewport handling via {@link ImGuiConfigFlags#ViewportsEnable}. |
| 51 | */ |
| 52 | public class WindowGlfw extends Window { |
| 53 | private final ImGuiImplGlfw imGuiGlfw = new ImGuiImplGlfw(); |
| 54 | private final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3(); |
| 55 | |
| 56 | private String glslVersion = null; |
| 57 | |
| 58 | /** |
| 59 | * Pointer to the native GLFW window. |
| 60 | */ |
| 61 | private long handle; |
| 62 | |
| 63 | @Override |
| 64 | protected void init(final Configuration config) { |
| 65 | initWindow(config); |
| 66 | owner.initImGui(config); |
| 67 | imGuiGlfw.init(handle, true); |
| 68 | imGuiGl3.init(glslVersion); |
| 69 | } |
| 70 | |
| 71 | @Override |
| 72 | protected void dispose() { |
| 73 | imGuiGl3.shutdown(); |
| 74 | imGuiGlfw.shutdown(); |
| 75 | owner.disposeImGui(); |
| 76 | disposeWindow(); |
| 77 | } |
| 78 | |
| 79 | /** |
| 80 | * Method to create and initialize GLFW window. |
| 81 | * |
| 82 | * @param config configuration object with basic window information |
| 83 | */ |
| 84 | protected void initWindow(final Configuration config) { |
| 85 | GLFWErrorCallback.createPrint(System.err).set(); |
| 86 | |
| 87 | if (!glfwInit()) { |
| 88 | throw new IllegalStateException("Unable to initialize GLFW"); |
| 89 | } |
| 90 | |
| 91 | decideGlGlslVersions(); |
| 92 | |
| 93 | glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); |
| 94 | handle = glfwCreateWindow(config.getWidth(), config.getHeight(), config.getTitle(), MemoryUtil.NULL, MemoryUtil.NULL); |
| 95 | |
| 96 | if (handle == MemoryUtil.NULL) { |
| 97 | throw new RuntimeException("Failed to create the GLFW window"); |
| 98 | } |
| 99 | |
| 100 | try (MemoryStack stack = MemoryStack.stackPush()) { |
| 101 | final IntBuffer pWidth = stack.mallocInt(1); // int* |
| 102 | final IntBuffer pHeight = stack.mallocInt(1); // int* |
| 103 | |
| 104 | glfwGetWindowSize(handle, pWidth, pHeight); |
| 105 | final GLFWVidMode vidmode = Objects.requireNonNull(glfwGetVideoMode(glfwGetPrimaryMonitor())); |
| 106 | glfwSetWindowPos(handle, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2); |
| 107 | } |
| 108 | |
| 109 | glfwMakeContextCurrent(handle); |
nothing calls this directly
no outgoing calls
no test coverage detected