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hub / github.com/Soulghost/Rust101 / add_node

Method add_node

ray_marching/src/sdf/mod.rs:165–180  ·  view source on GitHub ↗
(
        &'a self,
        shape: Box<dyn Shape>,
        material: Rc<PBRMaterial>,
        op: ShapeOpType,
        next: Option<&'a ShapeOp<'a>>,
    )

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Callers 1

add_models_to_sceneFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected