(callback)
| 41 | }, |
| 42 | |
| 43 | animateAll(callback) { |
| 44 | if (!this.options.animation) { |
| 45 | clearTimeout(animationCallbackId); |
| 46 | if (typeof(callback) === 'function') callback(); |
| 47 | return; |
| 48 | } |
| 49 | |
| 50 | let animating = false, |
| 51 | animationTime = 0; |
| 52 | |
| 53 | animationStates.forEach((state) => { |
| 54 | let time = 0, |
| 55 | animatingThis = false, |
| 56 | target = state.target, |
| 57 | fromRect = target.fromRect, |
| 58 | toRect = getRect(target), |
| 59 | prevFromRect = target.prevFromRect, |
| 60 | prevToRect = target.prevToRect, |
| 61 | animatingRect = state.rect, |
| 62 | targetMatrix = matrix(target, true); |
| 63 | |
| 64 | |
| 65 | if (targetMatrix) { |
| 66 | // Compensate for current animation |
| 67 | toRect.top -= targetMatrix.f; |
| 68 | toRect.left -= targetMatrix.e; |
| 69 | } |
| 70 | |
| 71 | target.toRect = toRect; |
| 72 | |
| 73 | if (target.thisAnimationDuration) { |
| 74 | // Could also check if animatingRect is between fromRect and toRect |
| 75 | if ( |
| 76 | isRectEqual(prevFromRect, toRect) && |
| 77 | !isRectEqual(fromRect, toRect) && |
| 78 | // Make sure animatingRect is on line between toRect & fromRect |
| 79 | (animatingRect.top - toRect.top) / |
| 80 | (animatingRect.left - toRect.left) === |
| 81 | (fromRect.top - toRect.top) / |
| 82 | (fromRect.left - toRect.left) |
| 83 | ) { |
| 84 | // If returning to same place as started from animation and on same axis |
| 85 | time = calculateRealTime(animatingRect, prevFromRect, prevToRect, this.options); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | // if fromRect != toRect: animate |
| 90 | if (!isRectEqual(toRect, fromRect)) { |
| 91 | target.prevFromRect = fromRect; |
| 92 | target.prevToRect = toRect; |
| 93 | |
| 94 | if (!time) { |
| 95 | time = this.options.animation; |
| 96 | } |
| 97 | this.animate( |
| 98 | target, |
| 99 | animatingRect, |
| 100 | toRect, |
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