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Functions685 in github.com/Sopiro/Physics

↓ 1 callersMethodreset
()
src/world.ts:350
↓ 1 callersMethodresetModelTransform
()
out/renderer.js:49
↓ 1 callersMethodresetModelTransform
()
src/renderer.ts:80
↓ 1 callersMethodresetTransform
()
out/entity.js:28
↓ 1 callersMethodresetTransform
()
src/entity.ts:48
↓ 1 callersMethodrotate
(node)
out/aabbtree.js:90
↓ 1 callersMethodrotate
(node: Node)
src/aabbtree.ts:133
↓ 1 callersMethodsetCameraTransform
(cameraTransform)
out/renderer.js:34
↓ 1 callersMethodsetCameraTransform
(cameraTransform: Matrix3)
src/renderer.ts:57
↓ 1 callersMethodsetModelTransform
(modelTransform)
out/renderer.js:46
↓ 1 callersMethodsetModelTransform
(modelTransform: Matrix3)
src/renderer.ts:75
↓ 1 callersMethodshrink
(indices)
out/simplex.js:91
↓ 1 callersMethodshrink
(indices: number[])
src/simplex.ts:125
↓ 1 callersMethodsolve
(delta)
out/island.js:13
↓ 1 callersMethodsolve
(delta: number)
src/island.ts:26
↓ 1 callersMethodstart
()
out/engine.js:29
↓ 1 callersMethodstart
()
src/engine.ts:50
↓ 1 callersMethodtryWarmStart
(oldManifold)
out/contact.js:311
↓ 1 callersMethodtryWarmStart
(oldManifold: ContactManifold)
src/contact.ts:454
↓ 1 callersMethodupdate
(delta)
out/engine.js:56
↓ 1 callersMethodupdate
(delta: number)
src/engine.ts:90
Methodadd
(v)
out/math.js:217
Methodadd
(v: Vector4)
src/math.ts:346
MethodaddMatrix
(m)
out/math.js:315
MethodaddMatrix
(m: Matrix2)
src/math.ts:490
FunctionangularVelocity
()
src/rigidbody.ts:153
MethodangularVelocity
()
out/rigidbody.js:82
MethodapplyImpulse
()
out/contact.js:310
MethodapplyImpulse
()
src/contact.ts:452
Methodarea
()
out/aabb.js:10
Methodarea
()
src/aabb.ts:18
Functionassert
(...test)
out/util.js:148
Functionassert
(...test: boolean[])
src/util.ts:231
Functionawake
()
src/rigidbody.ts:85
FunctioncalculateBetaAndGamma
()
src/joint.ts:86
FunctioncalculateBoxInertia
(width, height, mass)
out/util.js:75
FunctioncalculateBoxInertia
(width: number, height: number, mass: number)
src/util.ts:119
FunctioncalculateCircleInertia
(radius, mass)
out/util.js:78
FunctioncalculateCircleInertia
(radius: number, mass: number)
src/util.ts:124
FunctioncalculateConvexPolygonInertia
(vertices, mass, area = -1)
out/util.js:82
FunctioncalculateConvexPolygonInertia
(vertices: Vector2[], mass: number, area: number = -1)
src/util.ts:130
MethodcameraTransform
()
out/camera.js:9
MethodcameraTransform
()
src/camera.ts:16
Functionclamp
(value, min, max)
out/util.js:63
Functionclamp
(value: number, min: number, max: number)
src/util.ts:105
Methodclear
()
out/simplex.js:9
Methodclear
()
out/math.js:85
Methodclear
()
out/math.js:170
Methodclear
()
src/simplex.ts:24
Methodclear
()
src/math.ts:141
Methodclear
()
src/math.ts:277
Functionconstructor
(type: Type)
src/rigidbody.ts:51
Functionconstructor
( bodyA: RigidBody, bodyB: RigidBody, frequency = 15, dampingRatio = 1.0, jointMass = -1 )
src/joint.ts:54
Functionconstructor
(bodyA: RigidBody, bodyB: RigidBody)
src/constraint.ts:13
Methodconstructor
(bodyA, bodyB, anchorA = bodyA.position, anchorB = bodyB.position, dir, frequency = 30, dampingRatio = 1.0, jo
out/line.js:7
Methodconstructor
(bodyA, bodyB, maxDistance = -1, anchorA = bodyA.position, anchorB = bodyB.position, frequency = 15, dampingRa
out/maxdistance.js:5
Methodconstructor
()
out/engine.js:6
Methodconstructor
(width, height = width, type = Type.Dynamic, density = Settings.defaultDensity)
out/box.js:7
Methodconstructor
(body, anchor, target, frequency = 0.8, dampingRatio = 0.6, jointMass = -1)
out/grab.js:6
Methodconstructor
(simplex)
out/polytope.js:3
Methodconstructor
(bodyA, bodyB)
out/constraint.js:3
Methodconstructor
(bodyA, bodyB, anchorA = bodyA.position, anchorB = bodyB.position, dir, frequency = 30, dampingRatio = 1.0, jo
out/prismatic.js:8
Methodconstructor
(bodyA, bodyB, anchor, frequency = 15, dampingRatio = 1.0, mass = -1)
out/revolute.js:6
Methodconstructor
(bodyA, bodyB, anchorA = bodyA.position, anchorB = bodyB.position, length = -1, frequency = 15, dampingRatio =
out/distance.js:5
Methodconstructor
(type)
out/rigidbody.js:12
Methodconstructor
(renderer)
out/game.js:16
Methodconstructor
()
out/camera.js:3
Methodconstructor
(bodyA, bodyB, frequency = 15, dampingRatio = 1.0, jointMass = -1)
out/joint.js:42
Methodconstructor
()
out/aabbtree.js:5
Methodconstructor
()
out/entity.js:3
Methodconstructor
(bodyA, bodyB, frequency = 60, dampingRatio = 1.0, jointMass = -1)
out/angle.js:4
Methodconstructor
(min = new Vector2(), max = new Vector2())
out/aabb.js:6
Methodconstructor
(world)
out/island.js:4
Methodconstructor
()
out/simplex.js:3
Methodconstructor
()
out/timer.js:2
Methodconstructor
(bodyA, bodyB, anchor = bodyB.position, maxForce = 1000.0, maxTorque = 1000.0, frequency = 60, dampingRatio =
out/motor.js:7
Methodconstructor
(bodyA, bodyB, anchor = Util.mid(bodyA.position, bodyB.position), frequency = -1, dampingRatio = 1.0, jointMas
out/weld.js:7
Methodconstructor
(p1, p2, id1 = -1, id2 = -1)
out/edge.js:4
Methodconstructor
(manifold, contactPoint)
out/contact.js:11
Methodconstructor
(manifold)
out/contact.js:108
Methodconstructor
(bodyA, bodyB, contactPoints, penetrationDepth, contactNormal, featureFlipped)
out/contact.js:267
Methodconstructor
(gfx)
out/renderer.js:16
Methodconstructor
(radius, type = Type.Dynamic, density = Settings.defaultDensity)
out/circle.js:5
Methodconstructor
(vertices, type = Type.Dynamic, resetPosition = true, density = Settings.defaultDensity)
out/polygon.js:7
Methodconstructor
()
out/world.js:11
Methodconstructor
(x = 0, y = 0)
out/math.js:3
Methodconstructor
(x = 0, y = 0, z = 0)
out/math.js:80
Methodconstructor
(x = 0, y = 0, z = 0, w = 0)
out/math.js:164
Methodconstructor
()
out/math.js:248
Methodconstructor
()
out/math.js:325
Methodconstructor
()
out/math.js:429
Methodconstructor
(radius: number, type: Type = Type.Dynamic, density: number = Settings.defaultDensity)
src/circle.ts:10
Methodconstructor
( body: RigidBody, anchor: Vector2, target: Vector2, frequency = 0.8, dampingRatio = 0
src/grab.ts:17
Methodconstructor
(gfx: CanvasRenderingContext2D)
src/renderer.ts:30
Methodconstructor
(p1: Vector2, p2: Vector2, id1: number = -1, id2: number = -1)
src/edge.ts:13
Methodconstructor
()
src/camera.ts:6
Methodconstructor
( bodyA: RigidBody, bodyB: RigidBody, anchor: Vector2 = bodyB.position, maxForce = 100
src/motor.ts:29
Methodconstructor
( bodyA: RigidBody, bodyB: RigidBody, anchorA: Vector2 = bodyA.position, anchorB: Vector2 = bo
src/prismatic.ts:23
Methodconstructor
( bodyA: RigidBody, bodyB: RigidBody, anchorA: Vector2 = bodyA.position, anchorB: Vector2 = bo
src/line.ts:21
Methodconstructor
(min: Vector2 = new Vector2(), max: Vector2 = new Vector2())
src/aabb.ts:12
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