(char rune)
| 117 | } |
| 118 | |
| 119 | func (tr *TextRenderer) Glyph(char rune) *Glyph { |
| 120 | |
| 121 | glyph, exists := tr.Glyphs[char] |
| 122 | |
| 123 | if !exists { |
| 124 | |
| 125 | glyph = &Glyph{Rune: char} |
| 126 | // Might as well try to generate the texture |
| 127 | if glyph.Texture() == nil { |
| 128 | return nil |
| 129 | } |
| 130 | tr.Glyphs[char] = glyph |
| 131 | |
| 132 | } |
| 133 | |
| 134 | return glyph |
| 135 | |
| 136 | } |
| 137 | |
| 138 | func (tr *TextRenderer) GlyphsForRunes(word []rune) []*Glyph { |
| 139 | glyphs := []*Glyph{} |
no test coverage detected