(down bool)
| 36 | } |
| 37 | |
| 38 | func (is *InputState) SetState(down bool) { |
| 39 | |
| 40 | is.consumed = false |
| 41 | is.hidden = false |
| 42 | is.Down = down |
| 43 | |
| 44 | if down { |
| 45 | |
| 46 | if globals.Time-is.downTime < 0.25 { |
| 47 | is.triggerCount++ |
| 48 | } else { |
| 49 | is.triggerCount = 1 |
| 50 | } |
| 51 | |
| 52 | is.downTime = globals.Time |
| 53 | |
| 54 | } else { |
| 55 | is.upTime = globals.Time |
| 56 | } |
| 57 | |
| 58 | } |
| 59 | |
| 60 | func (is *InputState) Held() bool { |
| 61 | if is.consumed || is.hidden { |