(string[] args)
| 29 | public class Program |
| 30 | { |
| 31 | static void Main(string[] args) |
| 32 | { |
| 33 | |
| 34 | if (args.Length < 1) |
| 35 | { |
| 36 | Console.WriteLine("Usage: inputImage outputImage"); |
| 37 | return; |
| 38 | } |
| 39 | |
| 40 | string inputFilename = args[0]; |
| 41 | string outputFilename = args[1]; |
| 42 | |
| 43 | // Read input image |
| 44 | SitkImage input = SimpleITK.ReadImage(inputFilename); |
| 45 | |
| 46 | // Cast so we know the the pixel type |
| 47 | input = SimpleITK.Cast(input, PixelId.sitkFloat32); |
| 48 | |
| 49 | // calculate the number of pixels |
| 50 | VectorUInt32 size = input.GetSize(); |
| 51 | int len = 1; |
| 52 | for (int dim = 0; dim < input.GetDimension(); dim++) |
| 53 | { |
| 54 | len *= (int)size[dim]; |
| 55 | } |
| 56 | IntPtr buffer = input.GetBufferAsFloat(); |
| 57 | |
| 58 | // There are two ways to access the buffer: |
| 59 | |
| 60 | // (1) Access the underlying buffer as a pointer in an "unsafe" block |
| 61 | // (note that in C# "unsafe" simply means that the compiler can not |
| 62 | // perform full type checking), and requires the -unsafe compiler flag |
| 63 | // unsafe { |
| 64 | // float* bufferPtr = (float*)buffer.ToPointer(); |
| 65 | |
| 66 | // // Now the byte pointer can be accessed as per Brad's email |
| 67 | // // (of course this example is only a 2d single channel image): |
| 68 | // // This is a 1-D array but can be access as a 3-D. Given an |
| 69 | // // image of size [xS,yS,zS], you can access the image at |
| 70 | // // index [x,y,z] as you wish by image[x+y*xS+z*xS*yS], |
| 71 | // // so x is the fastest axis and z is the slowest. |
| 72 | // for (int j = 0; j < size[1]; j++) { |
| 73 | // for (int i = 0; i < size[0]; i++) { |
| 74 | // float pixel = bufferPtr[i + j*size[1]]; |
| 75 | // // Do something with pixel here |
| 76 | // } |
| 77 | // } |
| 78 | // } |
| 79 | |
| 80 | // (2) Copy the buffer to a "safe" array (i.e. a fully typed array) |
| 81 | // (note that this means memory is duplicated) |
| 82 | float[] bufferAsArray = new float[len]; // Allocates new memory the size of input |
| 83 | Marshal.Copy(buffer, bufferAsArray, 0, len); |
| 84 | double total = 0.0; |
| 85 | for (int j = 0; j < size[1]; j++) |
| 86 | { |
| 87 | for (int i = 0; i < size[0]; i++) |
| 88 | { |
nothing calls this directly
no test coverage detected