\brief Creates a scene of 10 balls, all lying on a floor. \param reduced_collision_pairs activate only the collision pair between balls and floor.
| 37 | /// \brief Creates a scene of 10 balls, all lying on a floor. |
| 38 | /// \param reduced_collision_pairs activate only the collision pair between balls and floor. |
| 39 | std::tuple<ModelHandle, GeometryModelHandle, Eigen::VectorXd> |
| 40 | createBallsScene(bool prismatic_joint, bool collision_plane, bool inter_colision) |
| 41 | { |
| 42 | Model model; |
| 43 | GeometryModel geom_model; |
| 44 | |
| 45 | // Add plane |
| 46 | hpp::fcl::CollisionGeometryPtr_t plane_ptr(new hpp::fcl::Halfspace(0., 0., 1., 0.)); |
| 47 | const GeometryObject plane_geom = GeometryObject("plane", 0, SE3::Identity(), plane_ptr); |
| 48 | GeomIndex plane_id = geom_model.addGeometryObject(plane_geom); |
| 49 | |
| 50 | // Add balls |
| 51 | const std::size_t nballs = 10; |
| 52 | const double radius = 1.0; |
| 53 | const double mass = 1.0; |
| 54 | for (std::size_t i = 0; i < nballs; ++i) |
| 55 | { |
| 56 | const std::string name = "ball_" + std::to_string(i); |
| 57 | const std::string joint_name = "joint_" + std::to_string(i); |
| 58 | const std::string frame_name = "frame_" + std::to_string(i); |
| 59 | const Inertia inertia = Inertia::FromSphere(mass, radius); |
| 60 | const JointIndex parent = 0; |
| 61 | JointIndex joint_id; |
| 62 | SE3 placement = SE3::Identity(); |
| 63 | ; |
| 64 | if (prismatic_joint) |
| 65 | { |
| 66 | placement.translation() = Eigen::Vector3d(static_cast<double>(i) * 2 * radius * 1.1, 0, 0); |
| 67 | const JointModelPZ joint = JointModelPZ(); |
| 68 | joint_id = model.addJoint(parent, joint, placement, joint_name); |
| 69 | } |
| 70 | else |
| 71 | { |
| 72 | const JointModelFreeFlyer joint = JointModelFreeFlyer(); |
| 73 | joint_id = model.addJoint(parent, joint, placement, joint_name); |
| 74 | } |
| 75 | model.appendBodyToJoint(joint_id, inertia); |
| 76 | hpp::fcl::CollisionGeometryPtr_t ball_ptr(new hpp::fcl::Sphere(radius)); |
| 77 | const GeometryObject ball_geom = GeometryObject(name, joint_id, placement, ball_ptr); |
| 78 | GeomIndex ball_id = geom_model.addGeometryObject(ball_geom); |
| 79 | if (collision_plane) |
| 80 | { |
| 81 | CollisionPair col_pair(plane_id, ball_id); |
| 82 | geom_model.addCollisionPair(col_pair); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | if (inter_colision) |
| 87 | { |
| 88 | for (size_t i = 0; i < geom_model.geometryObjects.size(); ++i) |
| 89 | { |
| 90 | for (size_t j = i + 1; j < geom_model.geometryObjects.size(); ++j) |
| 91 | { |
| 92 | CollisionPair col_pair(i, j); |
| 93 | geom_model.addCollisionPair(col_pair); |
| 94 | } |
| 95 | } |
| 96 | } |
no outgoing calls