* Get the address of the internal buffer containing the map. This is * used to enable the tile engine to access the tiles directly. * @return Pointer to the start of the world map buffer. */
| 366 | * @return Pointer to the start of the world map buffer. |
| 367 | */ |
| 368 | void *Micropolis::getMapBuffer() |
| 369 | { |
| 370 | return (void *)mapBase; |
| 371 | } |
| 372 | |
| 373 | |
| 374 | /** |
no outgoing calls
no test coverage detected