* Perform a nuclear melt-down disaster * @param pos Position of the nuclear power plant that melts. */
| 1666 | * @param pos Position of the nuclear power plant that melts. |
| 1667 | */ |
| 1668 | void Micropolis::doMeltdown(const Position &pos) |
| 1669 | { |
| 1670 | makeExplosion(pos.posX - 1, pos.posY - 1); |
| 1671 | makeExplosion(pos.posX - 1, pos.posY + 2); |
| 1672 | makeExplosion(pos.posX + 2, pos.posY - 1); |
| 1673 | makeExplosion(pos.posX + 2, pos.posY + 2); |
| 1674 | |
| 1675 | // Whole power plant is at fire |
| 1676 | for (int x = pos.posX - 1; x < pos.posX + 3; x++) { |
| 1677 | for (int y = pos.posY - 1; y < pos.posY + 3; y++) { |
| 1678 | map[x][y] = randomFire(); |
| 1679 | } |
| 1680 | } |
| 1681 | |
| 1682 | // Add lots of radiation tiles around the plant |
| 1683 | for (int z = 0; z < 200; z++) { |
| 1684 | |
| 1685 | int x = pos.posX - 20 + getRandom(40); |
| 1686 | int y = pos.posY - 15 + getRandom(30); |
| 1687 | |
| 1688 | if (!testBounds(x, y)) { // Ignore off-map positions |
| 1689 | continue; |
| 1690 | } |
| 1691 | |
| 1692 | MapValue t = map[x][y]; |
| 1693 | |
| 1694 | if (t & ZONEBIT) { |
| 1695 | continue; // Ignore zones |
| 1696 | } |
| 1697 | |
| 1698 | if ((t & BURNBIT) || t == DIRT) { |
| 1699 | map[x][y] = RADTILE; // Make tile radio-active |
| 1700 | } |
| 1701 | |
| 1702 | } |
| 1703 | |
| 1704 | // Report disaster to the user |
| 1705 | sendMessage(MESSAGE_NUCLEAR_MELTDOWN, pos.posX, pos.posY, true, true); |
| 1706 | } |
| 1707 | |
| 1708 | |
| 1709 | //////////////////////////////////////////////////////////////////////// |
nothing calls this directly
no test coverage detected