* Make firerate map from firestation map. * @todo Comment seems wrong; what's a firerate map? */
| 108 | * @todo Comment seems wrong; what's a firerate map? |
| 109 | */ |
| 110 | void Micropolis::fireAnalysis() |
| 111 | { |
| 112 | smoothStationMap(&fireStationMap); |
| 113 | smoothStationMap(&fireStationMap); |
| 114 | smoothStationMap(&fireStationMap); |
| 115 | |
| 116 | fireStationEffectMap = fireStationMap; |
| 117 | |
| 118 | newMapFlags[MAP_TYPE_FIRE_RADIUS] = 1; |
| 119 | newMapFlags[MAP_TYPE_DYNAMIC] = 1; |
| 120 | } |
| 121 | |
| 122 | |
| 123 | /** @todo The tempMap1 has MAP_BLOCKSIZE > 1, so we may be able to optimize |
nothing calls this directly
no test coverage detected