Generate a random MapTileCharacters::RUBBLE tile */
| 2325 | |
| 2326 | /** Generate a random MapTileCharacters::RUBBLE tile */ |
| 2327 | inline MapValue randomRubble() |
| 2328 | { |
| 2329 | return (RUBBLE + (getRandom16() & 3)) | BULLBIT; |
| 2330 | }; |
| 2331 | |
| 2332 | void simFrame(); |
| 2333 |
no outgoing calls
no test coverage detected