| 269 | } |
| 270 | |
| 271 | void SceneDebugView::onRender(Window & win) |
| 272 | { |
| 273 | // We need no information about the window, we render wherever we are. |
| 274 | onRender(win.viewport()); |
| 275 | } |
| 276 | |
| 277 | void SceneDebugView::onRender(const Viewport & viewport) |
| 278 | { |
nothing calls this directly
no test coverage detected