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Functions5,040 in github.com/Sh0ckFR/Universal-Dear-ImGui-Hook

↓ 10 callersFunctionImGui_ImplSDL3_UpdateGamepadAnalog
imgui/backends/imgui_impl_sdl3.cpp:699
↓ 10 callersFunctionImGui_ImplWGPU_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/backends/imgui_impl_wgpu.cpp:118
↓ 10 callersFunctionImLowerBound
std::lower_bound but without the bullshit
imgui/imgui.cpp:2681
↓ 10 callersFunctionImToUpper
Find beginning-of-line
imgui/imgui_internal.h:394
↓ 10 callersFunctionInit
menu.cpp:8
↓ 10 callersFunctionMouseButtonToKey
imgui/imgui_internal.h:3227
↓ 10 callersMethodPathArcTo
imgui/imgui_draw.cpp:1233
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
imgui/imgui_widgets.cpp:3972
↓ 10 callersFunctionSafeRelease
imgui/backends/imgui_impl_wgpu.cpp:181
↓ 10 callersMethodStep
imgui/imgui_demo.cpp:9502
↓ 10 callersFunctionsNetToNative16
@brief Read 16 bit integer in network byte order and convert to native byte order **/
imgui/examples/libs/usynergy/uSynergy.c:41
↓ 9 callersMethodDraw
imgui/imgui_demo.cpp:10456
↓ 9 callersMethodGetCenter
Helpers
imgui/imgui.h:3583
↓ 9 callersMethodHasSelection
imgui/imgui_widgets.cpp:4201
↓ 9 callersFunctionImGui_ImplAllegro5_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/backends/imgui_impl_allegro5.cpp:111
↓ 9 callersFunctionIsPlausibleDevice
vulkanhook.cpp:38
↓ 9 callersFunctionLocalizeGetMsg
imgui/imgui_internal.h:3091
↓ 9 callersMethodPathStroke
imgui/imgui.h:3196
↓ 9 callersMethodPopClipRect
imgui/imgui.cpp:5540
↓ 9 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
imgui/imgui.cpp:5533
↓ 9 callersFunctionSafeRelease
imgui/imgui_impl_dx12.cpp:172
↓ 9 callersFunctionSafeRelease
imgui/backends/imgui_impl_dx12.cpp:172
↓ 9 callersFunctionShowDebugLogFlag
imgui/imgui.cpp:16631
↓ 9 callersMethodappend
imgui/imgui.cpp:2928
↓ 9 callersMethodnext_chunk
imgui/imgui_internal.h:730
↓ 9 callersFunctionsAddUInt16
@brief Add uint16 to reply packet **/
imgui/examples/libs/usynergy/uSynergy.c:103
↓ 9 callersFunctionstbtt__buf_seek
imgui/imstb_truetype.h:1152
↓ 9 callersFunctionstbtt__new_buf
imgui/imstb_truetype.h:1173
↓ 9 callersFunctionstbtt_setvertex
imgui/imstb_truetype.h:1599
↓ 8 callersMethodAddFocusEvent
imgui/imgui.cpp:1821
↓ 8 callersFunctionHookQueuePresent
vulkanhook.cpp:149
↓ 8 callersFunctionImAddClampOverflow
imgui/imgui_internal.h:482
↓ 8 callersFunctionImGui_ImplDX10_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/imgui_impl_dx10.cpp:79
↓ 8 callersFunctionImGui_ImplDX10_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/backends/imgui_impl_dx10.cpp:79
↓ 8 callersFunctionImGui_ImplDX11_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/imgui_impl_dx11.cpp:82
↓ 8 callersFunctionImGui_ImplDX11_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/backends/imgui_impl_dx11.cpp:82
↓ 8 callersFunctionImGui_ImplDX9_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/imgui_impl_dx9.cpp:77
↓ 8 callersFunctionImGui_ImplDX9_GetBackendData
Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/backends/imgui_impl_dx9.cpp:77
↓ 8 callersFunctionImGui_ImplSDL3_GetViewportForWindowID
imgui/backends/imgui_impl_sdl3.cpp:334
↓ 8 callersFunctionImGui_ImplVulkanH_CreateOrResizeWindow
Create or resize window
imgui/backends/imgui_impl_vulkan.cpp:1655
↓ 8 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
imgui/imgui.cpp:2239
↓ 8 callersFunctionImLog
imgui/imgui_internal.h:461
↓ 8 callersFunctionImSubClampOverflow
imgui/imgui_internal.h:483
↓ 8 callersMethodIncludeItemByIndex
Call IncludeItemByIndex() or IncludeItemsByIndex() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their v
imgui/imgui.h:2723
↓ 8 callersFunctionIsNamedKey
Inputs FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
imgui/imgui_internal.h:3206
↓ 8 callersFunctionMetricsHelpMarker
Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
imgui/imgui.cpp:15477
↓ 8 callersMethodSetKeyEventNativeData
[Optional] Call after AddKeyEvent(). Specify native keycode, scancode + Specify index for legacy <1.87 IsKeyXXX() functions with native indices. If yo
imgui/imgui.cpp:1699
↓ 8 callersMethodclear
imgui/imgui_internal.h:725
↓ 8 callersFunctionstbtt_ScaleForPixelHeight
imgui/imstb_truetype.h:2665
↓ 8 callersFunctionstbtt__buf_skip
imgui/imstb_truetype.h:1158
↓ 7 callersMethodAddDrawCmd
imgui/imgui_draw.cpp:474
↓ 7 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
imgui/imgui_draw.cpp:1489
↓ 7 callersFunctionCalcWindowSizeAfterConstraint
imgui/imgui.cpp:6339
↓ 7 callersMethodGetMapSize
imgui/imgui_internal.h:711
↓ 7 callersFunctionImCharIsBlankW
imgui/imgui_internal.h:397
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
imgui/imgui.cpp:2337
↓ 7 callersFunctionImGui_ImplGlfw_ShouldChainCallback
imgui/backends/imgui_impl_glfw.cpp:335
↓ 7 callersFunctionImGui_ImplSDL3_Init
imgui/backends/imgui_impl_sdl3.cpp:459
↓ 7 callersFunctionImGui_ImplWin32_Shutdown
imgui/imgui_impl_win32.cpp:219
↓ 7 callersFunctionImPow
imgui/imgui_internal.h:459
↓ 7 callersFunctionImQsort
imgui/imgui_internal.h:367
↓ 7 callersFunctionImRotate
imgui/imgui_internal.h:501
↓ 7 callersFunctionImStrSkipBlank
imgui/imgui.cpp:2082
↓ 7 callersMethodInsertChars
imgui/imgui_widgets.cpp:4236
↓ 7 callersFunctionSTB_TEXTEDIT_LAYOUTROW
imgui/imgui_widgets.cpp:3976
↓ 7 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
imgui/imgui_internal.h:712
↓ 7 callersFunctionWindowRectAbsToRel
imgui/imgui_internal.h:3027
↓ 7 callersMethoddestroy
vulkan/vulkan_shared.hpp:451
↓ 7 callersFunctionsAddString
@brief Add string to reply packet **/
imgui/examples/libs/usynergy/uSynergy.c:81
↓ 7 callersFunctionsTrace
@brief Trace text to client **/
imgui/examples/libs/usynergy/uSynergy.c:69
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
imgui/imstb_truetype.h:2726
↓ 7 callersFunctionstbtt__cff_get_index
imgui/imstb_truetype.h:1195
↓ 6 callersMethodAddCircleFilled
imgui/imgui_draw.cpp:1574
↓ 6 callersMethodAddImage
imgui/imgui_draw.cpp:1707
↓ 6 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
imgui/imgui.cpp:1510
↓ 6 callersMethodAddTriangleFilled
imgui/imgui_draw.cpp:1539
↓ 6 callersFunctionConvertSingleModFlagToKey
imgui/imgui_internal.h:3215
↓ 6 callersMethodGetColumnSettings
imgui/imgui_internal.h:2993
↓ 6 callersFunctionImBitArraySetBit
imgui/imgui_internal.h:586
↓ 6 callersFunctionImCharIsBlankA
imgui/imgui_internal.h:396
↓ 6 callersFunctionImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
imgui/imgui.cpp:2159
↓ 6 callersFunctionImGui_ImplSDL2_GetViewportForWindowID
imgui/backends/imgui_impl_sdl2.cpp:351
↓ 6 callersFunctionImGui_ImplSDL2_Init
imgui/backends/imgui_impl_sdl2.cpp:473
↓ 6 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/imgui_impl_win32.cpp:134
↓ 6 callersFunctionImGui_ImplWin32_GetBackendData
Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts It is STRONGLY preferred that you use docking bran
imgui/backends/imgui_impl_win32.cpp:134
↓ 6 callersFunctionImGui_ImplWin32_Init
imgui/imgui_impl_win32.cpp:208
↓ 6 callersFunctionImGui_ImplWin32_NewFrame
imgui/imgui_impl_win32.cpp:389
↓ 6 callersFunctionImGui_ImplWin32_NewFrame
imgui/backends/imgui_impl_win32.cpp:389
↓ 6 callersFunctionImGui_ImplWin32_Shutdown
imgui/backends/imgui_impl_win32.cpp:219
↓ 6 callersFunctionImGui_ImplWin32_WndProcHandler
imgui/backends/imgui_impl_win32.cpp:611
↓ 6 callersMethodPassFilter
imgui/imgui.cpp:2879
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
imgui/imgui_widgets.cpp:4093
↓ 6 callersMethodSelectAll
imgui/imgui_widgets.cpp:4206
↓ 6 callersMethodSetBit
imgui/imgui_internal.h:612
↓ 6 callersFunctionTabItemGetSectionIdx
imgui/imgui_widgets.cpp:9325
↓ 6 callersFunctionUninject
Public helper to begin uninjecting the DLL
dllmain.cpp:259
↓ 6 callersFunctionoutliterals
imgui/misc/fonts/binary_to_compressed_c.cpp:237
↓ 6 callersFunctionsAddUInt32
@brief Add uint32 to reply packet **/
imgui/examples/libs/usynergy/uSynergy.c:116
↓ 6 callersFunctionstb__match
imgui/imgui_draw.cpp:4564
↓ 6 callersFunctionstb_out2
imgui/misc/fonts/binary_to_compressed_c.cpp:233
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