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hub / github.com/Sezzary/SilentEngine / SaveScreen_LogicUpdate

Function SaveScreen_LogicUpdate

Source/Game/Screens/SaveLoad/SaveLoad.cpp:1730–1911  ·  view source on GitHub ↗

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Callers

nothing calls this directly

Calls 7

SD_CallFunction · 0.85
Game_StateStepSetFunction · 0.85
Fs_QueueWaitForEmptyFunction · 0.85
Game_StateSetNextFunction · 0.85
MemCard_SysDisableFunction · 0.85
Game_StateStepIncrementFunction · 0.50

Tested by

no test coverage detected