* @brief Automatically tiles visible windows using a smart grid-based layout. */
| 923 | * @brief Automatically tiles visible windows using a smart grid-based layout. |
| 924 | */ |
| 925 | void UI::WindowManager::autoLayout() |
| 926 | { |
| 927 | const int canvasW = static_cast<int>(width()); |
| 928 | const int canvasH = static_cast<int>(height()); |
| 929 | if (canvasW <= 0 || canvasH <= 0) |
| 930 | return; |
| 931 | |
| 932 | if (anyWindowMaximized(m_windows)) |
| 933 | return; |
| 934 | |
| 935 | QList<QQuickItem*> windows; |
| 936 | for (int id : std::as_const(m_windowOrder)) { |
| 937 | auto* win = m_windows.value(id); |
| 938 | if (win && win->state() == "normal") |
| 939 | windows.append(win); |
| 940 | } |
| 941 | |
| 942 | if (windows.isEmpty()) |
| 943 | return; |
| 944 | |
| 945 | TileEnv env; |
| 946 | env.margin = qMax(0, UI::Dashboard::instance().autoLayoutMargin()); |
| 947 | env.spacing = qMax(-1, UI::Dashboard::instance().autoLayoutSpacing()); |
| 948 | env.availW = canvasW - 2 * env.margin; |
| 949 | env.availH = canvasH - 2 * env.margin; |
| 950 | env.isLandscape = env.availW >= env.availH; |
| 951 | dispatchTile(windows, env); |
| 952 | |
| 953 | for (auto* win : std::as_const(m_windows)) |
| 954 | if (win && !win->isVisible() && (win->state() == "normal" || win->state() == "maximized")) |
| 955 | win->setVisible(true); |
| 956 | |
| 957 | Q_EMIT geometryChanged(nullptr); |
| 958 | } |
| 959 | |
| 960 | /** |
| 961 | * @brief Arranges windows using a macOS-inspired smart cascade layout. |
nothing calls this directly
no test coverage detected