* @brief Six windows in a 3x2 or 2x3 grid based on canvas orientation. */
| 347 | * @brief Six windows in a 3x2 or 2x3 grid based on canvas orientation. |
| 348 | */ |
| 349 | static void tileSix(const QList<QQuickItem*>& wins, const TileEnv& env) |
| 350 | { |
| 351 | const int cols = env.isLandscape ? 3 : 2; |
| 352 | const int rows = env.isLandscape ? 2 : 3; |
| 353 | const int w = (env.availW - (cols - 1) * env.spacing) / cols; |
| 354 | const int h = (env.availH - (rows - 1) * env.spacing) / rows; |
| 355 | |
| 356 | for (int i = 0; i < 6; ++i) { |
| 357 | const int col = i % cols; |
| 358 | const int row = i / cols; |
| 359 | placeWindow( |
| 360 | wins[i], env.margin + col * (w + env.spacing), env.margin + row * (h + env.spacing), w, h); |
| 361 | } |
| 362 | } |
| 363 | |
| 364 | /** |
| 365 | * @brief Seven or more windows distributed in an aspect-aware optimal grid. |
no test coverage detected