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Functions149 in github.com/SergiusIW/chirperjax

↓ 1 callersFunctionwall_tile
(neighbors: [bool; 8], neighbors_shift: usize)
src/game/cell.rs:91
↓ 1 callersFunctionwall_tile_and_transform
(neighbors: [bool; 8])
src/game/cell.rs:81
↓ 1 callersMethodwarp_effect_step
(&mut self)
src/game/mod.rs:309
Methodadvance
(&mut self, seconds: f64, ctx: &mut AppContext<AssetId>)
src/main.rs:74
Methodadvance
(&mut self, elapsed: f64, audio: &mut Audio<AssetId>)
src/game/mod.rs:102
Methodangle
(time: f64)
src/game/star.rs:55
Methodbuilder
(dims: Idx2)
src/game/mod.rs:81
Methodcan_interact
(&self, other: &Self)
src/game/piece_profile.rs:64
Methodcell
(id: HbId, index: Idx2, kind: CellKind)
src/game/piece_profile.rs:42
Methodcell_width
()
src/game/piece_profile.rs:68
Methodcoord
(player: f64, room_pixels: f64, screen_pixels: f64)
src/game/mod.rs:359
Functiondraw
(renderer: &mut Renderer<AssetId>, camera: Vec2, room_pixels: Vec2, time: f64, screen_pixels_width: f64)
src/game/background.rs:28
Methoddraw
(&self, renderer: &mut SpriteRenderer<AssetId>, affine: Affine, time: f64)
src/game/player_enum.rs:47
Methoddraw
(&self, renderer: &mut SpriteRenderer<AssetId>, affine: Affine, time: f64)
src/game/star.rs:44
Methoddraw
(&self, renderer: &mut SpriteRenderer<AssetId>, camera: Vec2, time: f64)
src/game/effect.rs:28
Methoddraw
(&self, renderer: &mut SpriteRenderer<AssetId>, affine: Affine)
src/game/player.rs:222
Methoddraw
(&self, renderer: &mut SpriteRenderer<AssetId>, pos: Vec2)
src/game/cell.rs:68
Methoddraw
(&self, renderer: &mut SpriteRenderer<AssetId>, affine: Affine, time: f64)
src/game/platform.rs:86
Methodfloor
neighbors flags are for left and right neighbors respectively
src/game/cell.rs:41
Methodfrom
(kind: CellKind)
src/game/piece_profile.rs:26
Methodfrom_key
(key: KeyCode)
src/game_input.rs:30
Methodgate
(id: HbId)
src/game/cell.rs:51
Methodid
(&self)
src/game/piece_profile.rs:63
Methodid
(&self)
src/game/player.rs:78
Methodid
(&self)
src/game/cell.rs:65
Methodkey_down
(&mut self, key: KeyCode)
src/game_input.rs:50
Methodkey_down
(&mut self, key: KeyCode, _: &mut AppContext<AssetId>)
src/main.rs:81
Methodkey_up
(&mut self, key: KeyCode)
src/game_input.rs:61
Methodkey_up
(&mut self, key: KeyCode, _: &mut AppContext<AssetId>)
src/main.rs:87
Functionmain
()
build.rs:26
Functionmain
()
src/main.rs:36
Methodnew
()
src/game_input.rs:48
Methodnew
()
src/main.rs:50
Methodnew
(file_contents: &str)
src/level_loader.rs:91
Methodnew
(pos: Vec2, complete_time: f64, tex: SpriteId, mirror: bool)
src/game/player_enum.rs:79
Methodnew
(pos: Idx2, kind: LasorKind, color: WarpColor, card: Card)
src/game/warp.rs:68
Methodnew
(id: HbId, pos: Idx2)
src/game/star.rs:34
Methodnew
()
src/game/util.rs:26
Methodnew
()
src/game/step_queue.rs:39
Methodnew
(id: HbId, kind: PieceKind)
src/game/piece_profile.rs:38
Methodnew
(id: HbId, pos: Vec2, time: f64, move_dir: Option<HorizDir>)
src/game/player.rs:58
Methodnew
(kind: PlatformKind, pos: Idx2, time: f64, end_time: f64)
src/game/platform.rs:62
Methodnew
(room_dims: Idx2)
src/game/builder.rs:51
Methodpadding
()
src/game/piece_profile.rs:69
Methodrender
(&mut self, renderer: &mut Renderer<AssetId>, ctx: &AppContext<AssetId>)
src/main.rs:66
Functionshape
(pos: Idx2)
src/game/button.rs:32
Methodspawn
(id: HbId, color: WarpColor, mirrored: bool)
src/game/cell.rs:55
Methodstart
(&mut self, ctx: &mut AppContext<AssetId>)
src/main.rs:64
Methodwall
neighbors flags start at the top-left neighbor and circles clockwise
src/game/cell.rs:35
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