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Jakt is a memory-safe systems programming language.
It currently transpiles to C++.
NOTE: The language is under heavy development.
NOTE If you're cloning to a Windows PC (not WSL), make sure that your Git client keeps the line endings as \n. You can set this as a global config via git config --global core.autocrlf false.
The transpilation to C++ requires clang. Make sure you have that installed.
jakt file.jakt
./build/file
See here.
The following strategies are employed to achieve memory safety: - Automatic reference counting - Strong typing - Bounds checking - No raw pointers in safe mode
In Jakt, there are three pointer types:
T.)T. Becomes empty on pointee destruction.)T. Only usable in unsafe blocks.)Null pointers are not possible in safe mode, but pointers can be wrapped in Optional, i.e Optional<T> or T? for short.
int. All casts must be explicit.For cases where silent integer overflow is desired, there are explicit functions that provide this functionality.
Far more time is spent reading code than writing it. For that reason, Jakt puts a high emphasis on readability.
Some of the features that encourage more readable programs:
object.function(width: 10, height: 5))enum scope. (You can say Foo instead of MyEnum::Foo).match.foo?.bar?.baz (fallible) and foo!.bar!.baz (infallible))foo ?? bar yields foo if foo has a value, otherwise bar)defer statements.. (never ->)ErrorOr<T> return type and dedicated try / must keywords.Jakt is flexible in how a project can be structured with a built-in module system.
import a // (1)
import a { use_cool_things } // (2)
import fn() // (3)
import relative foo::bar // (4)
import relative parent::foo::baz // (5)
import relative parent(3)::foo::baz // (6)
use_cool_things() from module a.Jakt has a Standard Library that is accessed using the jakt:: namespace:
import jakt::arguments
import jakt::libc::io { system }
The Jakt Standard Library is in its infancy, so please consider making a contribution!
When calling a function, you must specify the name of each argument as you're passing it:
rect.set_size(width: 640, height: 480)
There are two exceptions to this:
anon, omitting the argument label is allowed.There are two main ways to declare a structure in Jakt: struct and class.
structBasic syntax:
struct Point {
x: i64
y: i64
}
Structs in Jakt have value semantics:
- Variables that contain a struct always have a unique instance of the struct.
- Copying a struct instance always makes a deep copy.
let a = Point(x: 10, y: 5)
let b = a
// "b" is a deep copy of "a", they do not refer to the same Point
Jakt generates a default constructor for structs. It takes all fields by name. For the Point struct above, it looks like this:
Point(x: i64, y: i64)
Struct members are public by default.
classSuper typeSelf typeSame basic syntax as struct:
class Size {
width: i64
height: i64
public fn area(this) => .width * .height
}
Classes in Jakt have reference semantics:
- Copying a class instance (aka an "object") copies a reference to the object.
- All objects are reference-counted by default. This ensures that objects don't get accessed after being deleted.
Class members are private by default.
Both structs and classes can have member functions.
There are three kinds of member functions:
Static member functions don't require an object to call. They have no this parameter.
class Foo {
fn func() => println("Hello!")
}
// Foo::func() can be called without an object.
Foo::func()
Non-mutating member functions require an object to be called, but cannot mutate the object. The first parameter is this.
class Foo {
fn func(this) => println("Hello!")
}
// Foo::func() can only be called on an instance of Foo.
let x = Foo()
x.func()
Mutating member functions require an object to be called, and may modify the object. The first parameter is mut this.
class Foo {
x: i64
fn set(mut this, anon x: i64) {
this.x = x
}
}
// Foo::set() can only be called on a mut Foo:
mut foo = Foo(x: 3)
foo.set(9)
To reduce repetitive this. spam in methods, the shorthand .foo expands to this.foo.
Strings are provided in the language mainly as the type String, which is a reference-counted (and heap-allocated) string type.
String literals are written with double quotes, like "Hello, world!".
String literals are of type String by default; however, they can be used to implicitly construct any type that implements the FromStringLiteral (or ThrowingFromStringLiteral) trait. In the language prelude, currently only StringView implements this trait, which can be used only to refer to strings with a static lifetime:
let foo: StringView = "foo" // This string is not allocated on the heap, and foo is only a fat pointer to the static string.
Overloaded string literals can be used by providing a type hint, whether by explicit type annotations, or by passing the literal to a function that expects a specific type:
struct NotString implements(FromStringLiteral) {
fn from_string_literal(anon string: StringView) -> NotString => NotString()
}
fn test(x: NotString) {}
fn main() {
let foo: NotString = "foo"
test(x: "Some string literal")
}
Dynamic arrays are provided via a built-in Array<T> type. They can grow and shrink at runtime.
Array is memory safe:
- Out-of-bounds will panic the program with a runtime error.
- Slices of an Array keep the underlying data alive via automatic reference counting.
// Function that takes an Array<i64> and returns an Array<String>
fn foo(numbers: [i64]) -> [String] {
...
}
// Array<i64> with 256 elements, all initialized to 0.
let values = [0; 256]
// Array<String> with 3 elements: "foo", "bar" and "baz".
let values = ["foo", "bar", "baz"]
fn main() {
let dict = ["a": 1, "b": 2]
println("{}", dict["a"])
}
// Function that takes a Dictionary<i64, String> and returns an Dictionary<String, bool>
fn foo(numbers: [i64:String]) -> [String:bool] {
...
}
// Dictionary<String, i64> with 3 entries.
let values = ["foo": 500, "bar": 600, "baz": 700]
fn main() {
let set = {1, 2, 3}
println("{}", set.contains(1))
println("{}", set.contains(5))
}
fn main() {
let x = ("a", 2, true)
println("{}", x.1)
}
match expressionsmatch armsmatch patternsmatch patterns?, ?? and ! operatorsenum MyOptional<T> {
Some(T)
None
}
fn value_or_default<T>(anon x: MyOptional<T>, default: T) -> T {
return match x {
Some(value) => {
let stuff = maybe_do_stuff_with(value)
let more_stuff = stuff.do_some_more_processing()
yield more_stuff
}
None => default
}
}
enum Foo {
StructLikeThingy (
field_a: i32
field_b: i32
)
}
fn look_at_foo(anon x: Foo) -> i32 {
match x {
StructLikeThingy(field_a: a, field_b) => {
return a + field_b
}
}
}
enum AlertDescription: i8 {
CloseNotify = 0
UnexpectedMessage = 10
BadRecordMAC = 20
// etc
}
// Use in match:
fn do_nothing_in_particular() => match AlertDescription::CloseNotify {
CloseNotify => { ... }
UnexpectedMessage => { ... }
BadRecordMAC => { ... }
}
Jakt supports both generic structures and generic functions.
fn id<T>(anon x: T) -> T {
return x
}
fn main() {
let y = id(3)
println("{}", y + 1000)
}
struct Foo<T> {
x: T
}
fn main() {
let f = Foo(x: 100)
println("{}", f.x)
}
struct MyArray<T, comptime U> {
// NOTE: There is currently no way to access the value 'U', referring to 'U' is only valid as the type at the moment.
data: [T]
}
namespace Greeters {
fn greet() {
println("Well, hello friends")
}
}
fn main() {
Greeters::greet()
}
There are two built-in casting operators in Jakt.
as? T: Returns an Optional<T>, empty if the source value isn't convertible to T.as! T: Returns a T, aborts the program if the source value isn't convertible to T.The as cast can do these things (note that the implementation may not agree yet):
- Casts to the same type are infallible and pointless, so might be forbidden in the future.
- If the source type is unknown, the cast is valid as a type assertion.
- If both types are primitive, a safe conversion is done.
- Integer casts will fail if the value is out of range. This means that promotion casts like i32 -> i64 are infallible.
- Float -> Integer casts truncate the decimal point (?)
- Integer -> Float casts resolve to the closest value to the integer representable by the floating-point type (?). If the integer value is too large, they resolve to infinity (?)
- Any primitive -> bool will create true for any value except 0, which is false.
- bool -> any primitive will do false -> 0 and true -> 1, even for floats.
- If the types are two different pointer types (see above), the cast is essentially a no-op. A cast to T will increment the reference count as expected; that's the preferred way of creating a strong reference from a weak reference. A cast from and to raw T is unsafe.
- If the types are part of the same type hierarchy (i.e. one is a child type of another):
- A child can be cast to its parent infallibly.
- A parent can be cast to a child, but this will check the type at runtime and fail if the object was not of the child type or one of its subtypes.
- If the types are incompatible, a user-defined cast is attempted to be used. The details here are not decided yet.
- If nothing works, the cast will not even compile.
Additional casts are available in the standard library. Two important ones are as_saturated and as_truncated, which cast integral values while saturating to the boundaries or truncating bits, respectively.
To make generics a bit more powerful and expressive, you can add additional information to them:
trait Hashable<Output> {
fn hash(self) -> Output
}
class Foo implements(Hashable<i64>) {
fn hash(self) => 42
}
Traits can be used to add constraints to generic types, but also provide default implementations based on a minimal set of requirements - for instance:
```jakt trait Fancy { fn do_something(this) -> void fn do_something_twice(this) -> void { .do_something() .do_something() } }
struct Boring implements(Fancy) { fn do_something(this) -> void { println("I'm so boring") }
// Note that we don't have to implement `do_something_twice` here, because it has a default implementation.
}
struct Better implements(Fancy) { fn do_something(this) -> voi