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Fully dynamic material library folder scanning and generation system. texture dependence viewer as well as live metadata viewing and editing.
This plugin is a self contained Unreal Engine 5.3 plugin. Place the **Entire folder into either your Project/Plugins folder (if Plugins does not exist you can create it) or place it in your engine installation directory under Engine/Plugins
Displacement is currently disabled for this initial release. It is in active development but until a future UE version is released that does not involve eidting the config files I do not think it's best to implement displacement at this early stage.
Metadata is 95% working. Some kinks to iron out with Author and Modified Date.
Scott Rafferty
linkedin.com/in/scott-rafferty/
info@scottrafferty.co.uk
This project is licensed under MIT.
Epic Games - Automotive Materials Pack.
All extra textures are CC0 licenses and have been sourced from various sites such as AmbientCG and CC0 Textures
$ claude mcp add MaterialVault \
-- python -m otcore.mcp_server <graph>