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20 symbols 20 edges 8 files 0 documented · 0% updated 2y agoproduction · 2024-01-13★ 169

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README

materialVAULT

Plugin Window Interface

Description

Fully dynamic material library folder scanning and generation system. texture dependence viewer as well as live metadata viewing and editing.

Getting Started

Installing

This plugin is a self contained Unreal Engine 5.3 plugin. Place the **Entire folder into either your Project/Plugins folder (if Plugins does not exist you can create it) or place it in your engine installation directory under Engine/Plugins

Loading the interface

  • Open your Unreal Engine project
  • Navigate to the main editor toolbar and find the palette button (Hovering over this helpfully tells you Open the Material Vault Library Interface.)

Help

Displacement is currently disabled for this initial release. It is in active development but until a future UE version is released that does not involve eidting the config files I do not think it's best to implement displacement at this early stage.

Metadata is 95% working. Some kinks to iron out with Author and Modified Date.

Authors

Scott Rafferty

linkedin.com/in/scott-rafferty/

info@scottrafferty.co.uk

Version History

  • 0.1
    • Initial Release

License

This project is licensed under MIT.

Acknowledgments

Epic Games - Automotive Materials Pack.

All extra textures are CC0 licenses and have been sourced from various sites such as AmbientCG and CC0 Textures

Core symbols most depended-on inside this repo

Shape

Method 12
Class 8

Languages

C++90%
C#10%

Modules by API surface

Source/MaterialVault/Private/MaterialVaultStyle.cpp5 symbols
Source/MaterialVault/Public/MaterialVault.h4 symbols
Source/MaterialVault/Private/MaterialVault.cpp4 symbols
Source/MaterialVault/Public/MaterialVaultStyle.h2 symbols
Source/MaterialVault/Public/MaterialVaultCommands.h2 symbols
Source/MaterialVault/MaterialVault.Build.cs2 symbols
Source/MaterialVault/Private/MaterialVaultCommands.cpp1 symbols

For agents

$ claude mcp add MaterialVault \
  -- python -m otcore.mcp_server <graph>

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