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github.com/Scobalula/Greyhound @1.46.3.2

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repository ↗ · DeepWiki ↗ · release 1.46.3.2 ↗ · + Follow
7,029 symbols 17,433 edges 667 files 1,310 documented · 19% updated 1y ago1.46.3.2 · 2024-04-04★ 4644 open issues

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README

Releases License Discord

Greyhound is an asset extractor various titles running on the IW Engine (primarily Call of Duty games), and is based off the famous Wraith Archon that was originally developed by DTZxPorter.

Greyhound's aim is to provide people access to assets from the games for various purposes including working mods such custom zombie maps or weapon mods, 3D Art, and thumbnails for content creation.

For detailed information such as game support, settings, FAQs, etc. please refer to the wiki. Work is being done to populate the wiki with information and tutorials so stay tuned!

Ricochet Info

For titles using Ricochet, Cordycep must be used to extract assets.

Requirements

  • Windows 10 x64 or above (Windows 7/8/8.1 should work, but are untested)
  • Microsoft Visual Studio 2017 Runtime (x86 and x64)
  • Official copies of the games (only the latest copies from official distributors are tested)

The following tools/plugins are required/recommended for some assets/games:

  • Cast by DTZxPorter (.cast) (Autodesk Maya/Blender)
  • SETools by DTZxPorter (.seanim & .semodel) (Autodesk Maya)
  • io_anim_seanim by SE2Dev (.seanim) (Blender)
  • io_model_semodel by DTZxPorter (.semodel) (Blender)
  • FileTypeDDS by DTZxPorter (support in Paint .NET for newer DXGI formats) (Paint .NET)
  • Intel TextureWorks by Intel (DDS + Utils) (Photoshop)
  • DarkIris by DTZxPorter (Texture Utils) (Paint .NET)

Links:

License/Disclaimer

Greyhound, like Wraith Archon and the WraithX Library, is licensed under the General Public License 3.0, you are free to use Greyhound, both it and its source code, under the terms of the GPL. Greyhound is distributed in the hope it will be useful to, but it comes WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, see the LICENSE file for more information.

This repo is in no shape or form associated (apart from being a fork of course) with DTZxPorter or Activision and the developers. These tools are developed to allow users access to assets for use in other Call of Duty SDKs (such as the Black Ops III Mod Tools) and for use in 3D art such as YouTube thumbnails, etc. The assets extracted by these tools are property of their respective owners and what you do with the assets is your own responsbility.

Greyhound is distributed with an automatic updater that will check for updates each time the application is launched by requesting the releases data via the Github API. If you do not wish for Greyhound to check for updates you can simply delete the Greyhound Updater executable.

Credits/Contributors

Greyhound was originally made by DTZxPorter and ID Daemon as Wraith Archon, forked and maintained since 2018 by Scobalula, and now maintained by dest1yo.

Please also see Contributors for a list of people who have also contributed code to the repo.

Core symbols most depended-on inside this repo

Shape

Function 3,238
Method 2,520
Class 1,169
Enum 102

Languages

C++79%
C21%
Python1%
C#1%

Modules by API surface

src/WraithX/WraithX/json.hpp586 symbols
src/WraithX/WraithX/tiny_gltf.h233 symbols
src/WraithX/WraithX/stb_image.h208 symbols
src/WraithXCOD/WraithXCOD/DBGameAssets.h199 symbols
src/WraithX/ExternalDeps/DirectXTexApril17/DirectXTex/d3dx12.h196 symbols
src/WraithX/ExternalDeps/Flac1.3.2/src/libFLAC++/metadata.cpp161 symbols
src/WraithX/ExternalDeps/Flac1.3.2/src/libFLAC/metadata_iterators.c138 symbols
src/WraithX/WraithX/MiniZ_Zip.cpp120 symbols
src/External/CascLib/src/CascRootFile_MNDX.cpp104 symbols
src/WraithX/ExternalDeps/Flac1.3.2/src/libFLAC/stream_encoder.c96 symbols
src/WraithX/ExternalDeps/Flac1.3.2/src/libFLAC/metadata_object.c78 symbols
src/WraithX/ExternalDeps/Flac1.3.2/src/libFLAC/stream_decoder.c75 symbols

For agents

$ claude mcp add Greyhound \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact

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