(&mut self)
| 43 | } |
| 44 | |
| 45 | pub fn new_game(&mut self) { |
| 46 | let instance = match self.game_scene.instantiate() { |
| 47 | Some(instance) => instance, |
| 48 | None => { |
| 49 | godot_error!("Unable to load scene"); |
| 50 | return; |
| 51 | } |
| 52 | }; |
| 53 | |
| 54 | let mut base = self.base_mut(); |
| 55 | |
| 56 | base.get_children().iter_shared().for_each(|c| { |
| 57 | base.remove_child(&c); |
| 58 | }); |
| 59 | |
| 60 | base.add_child(&instance); |
| 61 | } |
| 62 | } |