(base: Base<Sprite2D>)
| 10 | #[godot_api] |
| 11 | impl ISprite2D for Player { |
| 12 | fn init(base: Base<Sprite2D>) -> Self { |
| 13 | Self { base } |
| 14 | } |
| 15 | |
| 16 | fn physics_process(&mut self, delta: f64) { |
| 17 | let radians = (3.14 * delta) as f32; |
nothing calls this directly
no outgoing calls
no test coverage detected