(base: Base<Node2D>)
| 10 | #[godot_api] |
| 11 | impl INode2D for GameNode { |
| 12 | fn init(base: Base<Node2D>) -> Self { |
| 13 | Self { base } |
| 14 | } |
| 15 | |
| 16 | fn ready(&mut self) { |
| 17 | let callable = self |
nothing calls this directly
no outgoing calls
no test coverage detected