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github.com/Schr3da/gdext-rust-tutorials
/ Player
Class
Player
singleton/rust/src/player.rs:9–11 ·
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7
#[derive(GodotClass)]
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#[class(base=Sprite2D)]
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pub struct Player {
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base: Base<Sprite2D>,
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}
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#[godot_api]
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impl ISprite2D for Player {
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