| 4 | #[derive(GodotClass)] |
| 5 | #[class(base=Node2D)] |
| 6 | pub struct EntryNode { |
| 7 | base: Base<Node2D>, |
| 8 | main_menu_scene: Gd<PackedScene>, |
| 9 | game_scene: Gd<PackedScene>, |
| 10 | } |
| 11 | |
| 12 | #[godot_api] |
| 13 | impl INode2D for EntryNode { |
nothing calls this directly
no outgoing calls
no test coverage detected