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Class EntryNode

signals/rust/src/entry_node.rs:6–10  ·  view source on GitHub ↗

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4#[derive(GodotClass)]
5#[class(base=Node2D)]
6pub struct EntryNode {
7 base: Base<Node2D>,
8 main_menu_scene: Gd<PackedScene>,
9 game_scene: Gd<PackedScene>,
10}
11
12#[godot_api]
13impl INode2D for EntryNode {

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected