Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match Note that in std::string world, capacity() would omit 1 byte used by the zero-terminator. - When active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf
| 4091 | // (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are |
| 4092 | // doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188) |
| 4093 | bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data) |
| 4094 | { |
| 4095 | ImGuiWindow* window = GetCurrentWindow(); |
| 4096 | if (window->SkipItems) |
| 4097 | return false; |
| 4098 | |
| 4099 | IM_ASSERT(buf != NULL && buf_size >= 0); |
| 4100 | IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys) |
| 4101 | IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key) |
| 4102 | |
| 4103 | ImGuiContext& g = *GImGui; |
| 4104 | ImGuiIO& io = g.IO; |
| 4105 | const ImGuiStyle& style = g.Style; |
| 4106 | |
| 4107 | const bool RENDER_SELECTION_WHEN_INACTIVE = false; |
| 4108 | const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0; |
| 4109 | const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; |
| 4110 | const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0; |
| 4111 | const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0; |
| 4112 | const bool is_resizable = (flags & ImGuiInputTextFlags_CallbackResize) != 0; |
| 4113 | if (is_resizable) |
| 4114 | IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag! |
| 4115 | |
| 4116 | if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar) |
| 4117 | BeginGroup(); |
| 4118 | const ImGuiID id = window->GetID(label); |
| 4119 | const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| 4120 | const ImVec2 frame_size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? g.FontSize * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line |
| 4121 | const ImVec2 total_size = ImVec2(frame_size.x + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), frame_size.y); |
| 4122 | |
| 4123 | const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size); |
| 4124 | const ImRect total_bb(frame_bb.Min, frame_bb.Min + total_size); |
| 4125 | |
| 4126 | ImGuiWindow* draw_window = window; |
| 4127 | ImVec2 inner_size = frame_size; |
| 4128 | ImGuiItemStatusFlags item_status_flags = 0; |
| 4129 | ImGuiLastItemData item_data_backup; |
| 4130 | if (is_multiline) |
| 4131 | { |
| 4132 | ImVec2 backup_pos = window->DC.CursorPos; |
| 4133 | ItemSize(total_bb, style.FramePadding.y); |
| 4134 | if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable)) |
| 4135 | { |
| 4136 | EndGroup(); |
| 4137 | return false; |
| 4138 | } |
| 4139 | item_status_flags = g.LastItemData.StatusFlags; |
| 4140 | item_data_backup = g.LastItemData; |
| 4141 | window->DC.CursorPos = backup_pos; |
| 4142 | |
| 4143 | // Prevent NavActivate reactivating in BeginChild(). |
| 4144 | const ImGuiID backup_activate_id = g.NavActivateId; |
| 4145 | if (g.ActiveId == id) // Prevent reactivation |
| 4146 | g.NavActivateId = 0; |
| 4147 | |
| 4148 | // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug. |
| 4149 | PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); |
| 4150 | PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); |
nothing calls this directly
no test coverage detected