| 58 | uint32_t selected{ 1 }; |
| 59 | } shaderData{}; |
| 60 | struct ShaderDataBuffer { |
| 61 | VmaAllocation allocation{ VK_NULL_HANDLE }; |
| 62 | VmaAllocationInfo allocationInfo{}; |
| 63 | VkBuffer buffer{ VK_NULL_HANDLE }; |
| 64 | VkDeviceAddress deviceAddress{}; |
| 65 | }; |
| 66 | std::array<ShaderDataBuffer, maxFramesInFlight> shaderDataBuffers; |
| 67 | struct Texture { |
| 68 | VmaAllocation allocation{ VK_NULL_HANDLE }; |
nothing calls this directly
no outgoing calls
no test coverage detected