| 51 | VmaAllocation vBufferAllocation{ VK_NULL_HANDLE }; |
| 52 | VkBuffer vBuffer{ VK_NULL_HANDLE }; |
| 53 | struct ShaderData { |
| 54 | glm::mat4 projection; |
| 55 | glm::mat4 view; |
| 56 | glm::mat4 model[3]; |
| 57 | glm::vec4 lightPos{ 0.0f, -10.0f, 10.0f, 0.0f }; |
| 58 | uint32_t selected{ 1 }; |
| 59 | } shaderData{}; |
| 60 | struct ShaderDataBuffer { |
| 61 | VmaAllocation allocation{ VK_NULL_HANDLE }; |
| 62 | VmaAllocationInfo allocationInfo{}; |
nothing calls this directly
no outgoing calls
no test coverage detected