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github.com/SapphireServer/Sapphire
/ functions
Functions
6,068 in github.com/SapphireServer/Sapphire
⨍
Functions
6,068
◇
Types & classes
2,162
↓ 1 callers
Method
getNextContentId
src/api/SapphireApi.cpp:257
↓ 1 callers
Method
getNextInventorySequence
src/world/Actor/PlayerInventory.cpp:925
↓ 1 callers
Method
getNextObjSpawnIndexForActorId
src/world/Actor/Player.cpp:1937
↓ 1 callers
Method
getNextWeather
src/world/Territory/Territory.cpp:175
↓ 1 callers
Method
getOrchestrionBitmask
src/world/Actor/Player.cpp:1252
↓ 1 callers
Method
getPersistentEmote
src/world/Actor/Player.cpp:1586
↓ 1 callers
Method
getPopCount
src/world/Territory/Territory.cpp:386
↓ 1 callers
Method
getPosX
src/world/Territory/Cell.h:111
↓ 1 callers
Method
getPosY
src/world/Territory/Cell.h:116
↓ 1 callers
Method
getPosZ
src/world/Actor/SpawnPoint.cpp:40
↓ 1 callers
Method
getQuestBattleId
src/world/Territory/QuestBattle.cpp:59
↓ 1 callers
Method
getQuestId
src/world/Territory/QuestBattle.cpp:383
↓ 1 callers
Method
getRGB
src/tools/discovery_parser/tex_decode.h:24
↓ 1 callers
Method
getRawData
src/lobby/LobbyPacketContainer.cpp:47
↓ 1 callers
Method
getRequiredGmLevel
src/world/DebugCommand/DebugCommand.h:57
↓ 1 callers
Method
getSceneChainCallback
src/world/Event/EventHandler.cpp:56
↓ 1 callers
Method
getScripts
src/world/Script/ScriptLoader.cpp:96
↓ 1 callers
Method
getSegmentType
* @brief Gets the segment type of this packet. */
src/common/Network/GamePacket.h:123
↓ 1 callers
Method
getSession
src/lobby/ServerLobby.cpp:38
↓ 1 callers
Method
getSessionCount
src/world/ServerMgr.cpp:61
↓ 1 callers
Method
getStance
! \return current stance of the actors */
src/world/Actor/Chara.cpp:68
↓ 1 callers
Method
getStartTown
src/world/Actor/Player.cpp:186
↓ 1 callers
Method
getStateFlags
src/world/Actor/Player.cpp:1016
↓ 1 callers
Method
getTableName
src/world/Inventory/ItemContainer.cpp:105
↓ 1 callers
Method
getTargetActorId
src/world/StatusEffect/StatusEffect.cpp:75
↓ 1 callers
Method
getTargetRotation
src/world/Territory/ZonePosition.cpp:38
↓ 1 callers
Method
getTeleportQuery
src/world/Actor/Player.cpp:1927
↓ 1 callers
Method
getTerritoryId
src/world/Actor/Player.cpp:139
↓ 1 callers
Method
getTerritoryPosition
src/world/Manager/TerritoryMgr.cpp:487
↓ 1 callers
Method
getTickEffect
src/world/StatusEffect/StatusEffect.cpp:55
↓ 1 callers
Method
getTickRate
src/world/StatusEffect/StatusEffect.cpp:127
↓ 1 callers
Method
getTris
src/tools/pcb_reader/nav/ext/MeshLoaderObj.h:43
↓ 1 callers
Method
getTris
src/tools/nav_export/nav/ext/MeshLoaderObj.h:43
↓ 1 callers
Method
getType
src/tools/nav_export/lgb.h:102
↓ 1 callers
Function
getTypeString
src/tools/exd_struct_test/main.cpp:59
↓ 1 callers
Method
getUnlockBitmask
src/world/Actor/Player.cpp:1247
↓ 1 callers
Method
getValue
src/world/Action/EffectResult.cpp:30
↓ 1 callers
Method
getVoiceId
src/world/Actor/Player.cpp:1267
↓ 1 callers
Method
getWeaponDmg
src/world/Inventory/Item.cpp:78
↓ 1 callers
Method
getZoningType
src/world/Actor/Player.cpp:1335
↓ 1 callers
Function
get_cached_power_for_binary_exponent
! For a normalized diyfp w = f * 2^e, this function returns a (normalized) cached power-of-ten c = f_c * 2^e_c, such that the exponent of the product
deps/nlohmann/json.hpp:9329
↓ 1 callers
Function
get_crc_table
========================================================================= * This function can be used by asm versions of crc32() */
deps/zlib/crc32.c:190
↓ 1 callers
Method
get_error_message
return syntax error message
deps/nlohmann/json.hpp:3792
↓ 1 callers
Method
get_number_float
return floating-point value
deps/nlohmann/json.hpp:3744
↓ 1 callers
Method
get_number_integer
return integer value
deps/nlohmann/json.hpp:3732
↓ 1 callers
Method
get_number_unsigned
return unsigned integer value
deps/nlohmann/json.hpp:3738
↓ 1 callers
Method
get_value
deps/nlohmann/json.hpp:5312
↓ 1 callers
Function
grisu2
! v = buf * 10^decimal_exponent len is the length of the buffer (number of decimal digits) The buffer must be large enough, i.e. >= max_digits10. */
deps/nlohmann/json.hpp:9830
↓ 1 callers
Function
grisu2_digit_gen
! Generates V = buffer * 10^decimal_exponent, such that M- <= V <= M+. M- and M+ must be normalized and share the same exponent -60 <= e <= -32. */
deps/nlohmann/json.hpp:9590
↓ 1 callers
Function
gzclose_w
-- see zlib.h -- */
deps/zlib/gzwrite.c:539
↓ 1 callers
Function
gzgetc
(file)
deps/zlib/gzread.c:387
↓ 1 callers
Function
gzoffset64
-- see zlib.h -- */
deps/zlib/gzlib.c:478
↓ 1 callers
Function
gzread
-- see zlib.h -- */
deps/zlib/gzread.c:288
↓ 1 callers
Function
gzrewind
-- see zlib.h -- */
deps/zlib/gzlib.c:339
↓ 1 callers
Function
gzseek64
-- see zlib.h -- */
deps/zlib/gzlib.c:362
↓ 1 callers
Function
gztell64
-- see zlib.h -- */
deps/zlib/gzlib.c:451
↓ 1 callers
Function
gzvprintf
-- see zlib.h -- */
deps/zlib/gzwrite.c:310
↓ 1 callers
Method
handleItemAction
src/world/Manager/ActionMgr.cpp:62
↓ 1 callers
Method
handleMountAction
src/world/Manager/ActionMgr.cpp:75
↓ 1 callers
Method
handlePlacedPlayerAction
src/world/Manager/ActionMgr.cpp:15
↓ 1 callers
Method
handleTargetedPlayerAction
src/world/Manager/ActionMgr.cpp:39
↓ 1 callers
Method
hasActor
src/world/Territory/Cell.h:41
↓ 1 callers
Method
hasInRangeActor
! \return true if there is at least one actor in the in range set */
src/world/Actor/Actor.cpp:228
↓ 1 callers
Method
hasPlayers
src/world/Territory/Cell.h:46
↓ 1 callers
Function
hb
(a,b,c)
web/assets/js/jquery.min.js:5
↓ 1 callers
Function
if
deps/zlib/deflate.c:266
↓ 1 callers
Function
ilog2
src/tools/pcb_reader/nav/TiledNavmeshGenerator.cpp:23
↓ 1 callers
Function
ilog2
src/tools/nav_export/nav/TiledNavmeshGenerator.cpp:23
↓ 1 callers
Function
inflateInit2_
(strm, windowBits, version, stream_size)
deps/zlib/inflate.c:180
↓ 1 callers
Function
inflateReset2
(strm, windowBits)
deps/zlib/inflate.c:142
↓ 1 callers
Function
inflateResetKeep
(strm)
deps/zlib/inflate.c:104
↓ 1 callers
Function
ini_parse
See documentation in header file. */
deps/inih/INIReader.h:287
↓ 1 callers
Function
ini_parse_file
See documentation in header file. */
deps/inih/INIReader.h:281
↓ 1 callers
Function
ini_parse_stream
See documentation in header file. */
deps/inih/INIReader.h:169
↓ 1 callers
Function
initExd
init
src/tools/discovery_parser/main.cpp:138
↓ 1 callers
Function
initExd
src/tools/pcb_reader/main.cpp:62
↓ 1 callers
Function
initExd
src/tools/event_object_parser/main.cpp:55
↓ 1 callers
Function
initExd
src/tools/nav_export/main.cpp:60
↓ 1 callers
Method
initSpawnIdQueue
src/world/Actor/Player.cpp:543
↓ 1 callers
Method
injectPacket
src/world/Actor/Player.cpp:115
↓ 1 callers
Method
injectPacket
src/world/Manager/DebugCommandMgr.cpp:583
↓ 1 callers
Method
insertSession
src/api/SapphireApi.cpp:58
↓ 1 callers
Method
isActionLearned
src/world/Actor/Player.cpp:709
↓ 1 callers
Method
isAllSet
deps/mysqlConnector/PreparedStatement.cpp:256
↓ 1 callers
Method
isDefaultTerritory
src/world/Manager/TerritoryMgr.cpp:140
↓ 1 callers
Method
isForcedActive
src/world/Territory/Cell.h:106
↓ 1 callers
Method
isInRangeSet
! check if a given actor is in the actors in range set \param ActorPtr to be checked for \return true if the actor was found */
src/world/Actor/Actor.cpp:253
↓ 1 callers
Method
isInternalEstateTerritory
src/world/Manager/TerritoryMgr.cpp:130
↓ 1 callers
Method
isInterrupted
src/world/Action/Action.cpp:165
↓ 1 callers
Method
isLogin
src/world/Actor/Player.cpp:1478
↓ 1 callers
Method
isMarkedForRemoval
src/world/Actor/Player.cpp:196
↓ 1 callers
Method
isMarkedForZoning
src/world/Actor/Player.cpp:1330
↓ 1 callers
Method
isModuleLoaded
src/world/Script/ScriptLoader.cpp:150
↓ 1 callers
Method
isMultiStorage
src/world/Inventory/ItemContainer.cpp:110
↓ 1 callers
Method
isNewAdventurer
src/world/Actor/Player.cpp:655
↓ 1 callers
Method
isObjSpawnIndexValid
src/world/Actor/Player.cpp:2003
↓ 1 callers
Method
isPersistentStorage
src/world/Inventory/ItemContainer.cpp:115
↓ 1 callers
Method
isValid
src/world/Session.cpp:97
↓ 1 callers
Method
isValidTerritory
src/world/Manager/TerritoryMgr.cpp:53
↓ 1 callers
Method
isWeapon
src/world/Inventory/Item.cpp:83
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