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/
github.com/SakuraEngine/SakuraEngine
/ WriteNumber
Method
WriteNumber
modules/engine/graphics/src/d3d12/D3D12MemAlloc.cpp:1498–1503 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
1496
}
1497
1498
void JsonWriter::WriteNumber(UINT num)
1499
{
1500
D3D12MA_ASSERT(!m_InsideString);
1501
BeginValue(false);
1502
m_SB.AddNumber(num);
1503
}
1504
1505
void JsonWriter::WriteNumber(UINT64 num)
1506
{
Callers
4
PrintDetailedMap_Begin
Method · 0.45
PrintDetailedMap_Allocation
Method · 0.45
PrintDetailedMap_UnusedRange
Method · 0.45
NormalBlock
Class · 0.45
Calls
1
AddNumber
Method · 0.45
Tested by
no test coverage detected