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hub / github.com/SakuraEngine/SakuraEngine / InsertAfter

Method InsertAfter

modules/engine/graphics/src/d3d12/D3D12MemAlloc.cpp:2462–2485  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2460
2461template<typename T>
2462typename List<T>::Item* List<T>::InsertAfter(Item* pItem)
2463{
2464 if(pItem != NULL)
2465 {
2466 Item* const nextItem = pItem->pNext;
2467 Item* const newItem = m_ItemAllocator.Alloc();
2468 newItem->pNext = nextItem;
2469 newItem->pPrev = pItem;
2470 pItem->pNext = newItem;
2471 if(nextItem != NULL)
2472 {
2473 nextItem->pPrev = newItem;
2474 }
2475 else
2476 {
2477 D3D12MA_HEAVY_ASSERT(m_pBack == pItem);
2478 m_pBack = newItem;
2479 }
2480 ++m_Count;
2481 return newItem;
2482 }
2483 else
2484 return PushFront();
2485}
2486
2487template<typename T>
2488typename List<T>::Item* List<T>::InsertBefore(Item* pItem, const T& value)

Callers

nothing calls this directly

Calls 1

AllocMethod · 0.45

Tested by

no test coverage detected