GameInput implementation
| 56 | |
| 57 | // GameInput implementation |
| 58 | struct Input_Common : public CommonInputLayer { |
| 59 | Input_Common() SKR_NOEXCEPT |
| 60 | : CommonInputLayer() |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | ~Input_Common() SKR_NOEXCEPT |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | void GetLayerId(LayerId* out_id) const SKR_NOEXCEPT final |
| 69 | { |
| 70 | if (out_id) *out_id = kCommonInputLayerId; |
| 71 | } |
| 72 | |
| 73 | bool Initialize() SKR_NOEXCEPT final |
| 74 | { |
| 75 | // Add SDL2 keyboard device |
| 76 | devices.add(CreateInputDevice_SDL2Keyboard(this)); |
| 77 | devices.add(CreateInputDevice_SDL2Mouse(this)); |
| 78 | |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | bool Finalize() SKR_NOEXCEPT final |
| 83 | { |
| 84 | for (auto& device : devices) |
| 85 | { |
| 86 | SkrDelete(device); |
| 87 | } |
| 88 | return true; |
| 89 | } |
| 90 | |
| 91 | bool SetEnabled(bool _enabled) SKR_NOEXCEPT final |
| 92 | { |
| 93 | skr_atomicu32_store_release(&enabled, _enabled ? 1 : 0); |
| 94 | return true; |
| 95 | } |
| 96 | |
| 97 | bool IsEnabled() const SKR_NOEXCEPT final |
| 98 | { |
| 99 | auto enabled_val = skr_atomicu32_load_acquire(&enabled); |
| 100 | return enabled_val; |
| 101 | } |
| 102 | |
| 103 | uint64_t GetCurrentTimestampUSec() SKR_NOEXCEPT final |
| 104 | { |
| 105 | double now = (double)SDL_GetPerformanceCounter(); |
| 106 | double freq = (double)SDL_GetPerformanceFrequency(); |
| 107 | double value = now / freq * 1000.0 * 1000.0; |
| 108 | return (uint64_t)value; |
| 109 | } |
| 110 | |
| 111 | EInputResult GetCurrentReading(EInputKind kind, InputDevice* device, InputReading** out_reading) SKR_NOEXCEPT final |
| 112 | { |
| 113 | for (auto device : devices) |
| 114 | { |
| 115 | if (device->SupportKind(kind)) |
nothing calls this directly
no test coverage detected