| 44 | } |
| 45 | |
| 46 | class LuaFunctionSlot : public ISlotFunctor |
| 47 | { |
| 48 | public: |
| 49 | //! Slot function type. |
| 50 | LuaFunctionSlot(lua_State *pLuaState,LPCSTR pszLuaFun) |
| 51 | : m_pLuaState(pLuaState) |
| 52 | , m_luaFun(pszLuaFun) |
| 53 | {} |
| 54 | |
| 55 | virtual bool operator()(EventArgs *pArg) |
| 56 | { |
| 57 | return lua_tinker::call<bool>(m_pLuaState,m_luaFun,pArg); |
| 58 | } |
| 59 | |
| 60 | virtual ISlotFunctor* Clone() const |
| 61 | { |
| 62 | return new LuaFunctionSlot(m_pLuaState,m_luaFun); |
| 63 | } |
| 64 | |
| 65 | virtual bool Equal(const ISlotFunctor & sour)const |
| 66 | { |
| 67 | if(sour.GetSlotType()!=GetSlotType()) return false; |
| 68 | const LuaFunctionSlot *psour=static_cast<const LuaFunctionSlot*>(&sour); |
| 69 | SASSERT(psour); |
| 70 | return psour->m_luaFun==m_luaFun && psour->m_pLuaState==m_pLuaState; |
| 71 | } |
| 72 | |
| 73 | virtual UINT GetSlotType() const {return SLOT_USER+1;} |
| 74 | |
| 75 | private: |
| 76 | SStringA m_luaFun; |
| 77 | lua_State *m_pLuaState; |
| 78 | }; |
| 79 | |
| 80 | |
| 81 | SScriptModule_Lua::SScriptModule_Lua() |
no outgoing calls
no test coverage detected